The disruptive nature of iPhone games

Can Apple disrupt Sony, Microsoft or Nintendo in the gaming market? Although not a single one of these companies would say that this is even a remote possibility it is still interesting to analyze their incentives from a disruptive perspective:

Sony, for instance, has very little incentive to create games such as HarborMaster or Bejeweled 2. Although they are very popular on the iPhone they are way too simple for their core market – teenagers that can memorize 26 combinations for most...
 •  0 comments  •  flag
Share on Twitter
Published on September 18, 2009 07:44
No comments have been added yet.


Frans Johansson's Blog

Frans Johansson
Frans Johansson isn't a Goodreads Author (yet), but they do have a blog, so here are some recent posts imported from their feed.
Follow Frans Johansson's blog with rss.