Can Apple disrupt Sony, Microsoft or Nintendo in the gaming market? Although not a single one of these companies would say that this is even a remote possibility it is still interesting to analyze their incentives from a disruptive perspective:
Sony, for instance, has very little incentive to create games such as HarborMaster or Bejeweled 2. Although they are very popular on the iPhone they are way too simple for their core market – teenagers that can memorize 26 combinations for most...
Published on September 18, 2009 07:44