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GAME ENGINE GEMS 1

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GAME ENGINE GEMS 1Game Engine Gems is a collection of new articles from leading software engineering professionals in the game development industry. It is meaningful as a book that emphasizes the character of "game play" for the actual game developer who fills up the disappointment of the recent GPG series which worries that it is too much emphasis on industry-academy collaboration side. There are articles that clearly show what the GEG series download is, and in many other articles, you can find parts that make it harder to see a given problem in terms of a "game engine developer" rather than just a game developer. It is not just about "implement this technique so well." It also provides advice such as "This implementation should make it possible for the artist to make adjustments in real time."Each " "Provides unprecedented game engines and real-time virtual simulation-related techniques. This book covers topics such as rendering techniques, shaders, multithreading, sound, user interface, artificial intelligence, and design patterns. Provides web apps with source code and demo programs. The wisdom that has been incorporated into subsequent books in the Game Engine Gems series will continue to be passed on to game developers for years to come.

Paperback

Published April 19, 2011

About the author

Eric Lengyel

22 books9 followers

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