Max Finder is a self-described fact collector — the more obscure, the better. There’s nothing the brainy 12-year-old likes better than to apply his talent for trivia to solving mysteries. But even with his growing reputation as a junior Sam Spade, Max still relies on his best friend and partner in crime, the spunky Alison Santos, to help crack each of his cases. In this exciting collection, Max and Alison also need the help of the reader to solve ten puzzling crimes. From a stereo-smashing hooligan to a mysterious art attack to the White Pine Werewolf, each case is crammed with clues, stuffed with suspects, and riddled with red herrings. Budding sleuths can hone their crime-solving skills by cracking message mix-ups, unscrambling suspect’s names, and deciphering fishy warnings. The solutions are in the back of the book — but real detectives never peek.
I’m an award-winning author, educator and literacy advocate. I have created over 35 graphic novels and books specifically for reluctant readers, including Max Finder Mystery, Graphic Guide Adventures, Geeked Out Mysteries and two new series Tank & Fizz and Battle of the Blocks.
These books are my childhood, and they are still just as good as I remembered.
When I found these books at my local public library, I was more than excited--I was absolutely thrilled. I have been feeling nostalgic for my youth lately, and I knew these books would bring me right back to my childhood. I was correct.
Each of these books has a collection of comics in which we hear about a mystery that Max Finder and his friend, Allison, are trying to solve. And at the end of the comic, the reader is instructed to solve "who did it", using a series of clues left in both the text and in the visuals of the comic itself.
I would reccomend these books to anyone, they are thoroughly entertaining.
Book 66 Bibliographic Citation: O’Donnell, L. & Cho, M. (2006). Max Finder mystery collected casebook: Volume 1. Toronto: OWLKids.
Age/Grade Level: (Ages 8—12 , Grades 3—6)
Summary: Seventh graders and amateur detectives Max Finder and his friend, Alison, are on the case and ready to help friends out. Through cartoon framing with detailed illustrations and clues embedded in the text, the reader is invited along to solve the cases alongside. Whether movie reels go missing in the theater, sand is sprinkled on the ski trails, or a BMX bide is stolen from the rack, Max scours the surroundings and potential suspects to ferret out the solution.
Curriculum Content/Standard for 21st Century Learner: This book would work well for an upper elementary language arts class studying the genre of mystery. From the crime to clues and suspense, students can analyze this collection of tales for elements and work towards writing a mystery of their own.
AASL Standards 4.1.3 Respond to literature and creative expressions of ideas in various formats and genres
Recommendation for student’s personal literature selection: This book is an interesting example of a graphic novel and would appeal to the upper elementary student seeking a mystery with embedded clues in a graphic novel format.
This is a mystery series where all the clues are presented to you concisely. There is little story continuity between panels, for each case focuses exclusively on relative information, and events. The solution is left to the reader to figure out, although answers are provided in the back. Included throughout, are some neat facts, and little games. It may not be strong in plot, but this is an excellent series for those detectives out there. There are multiple ways to solve each case, and the conclusion is presented as well. Clues are provided not only in the dialogue, but in the images themselves, so keep a sharp eye out and make some deductions!