They are the young idealists and passionate revolutionaries of the Damned, rallying in the dark against the jagged, outdated social chains of Kindred society. When Carthians have their way, the Danse Macabre plays out on a level floor still sticky with blood. Come together and change the night!
A Covenant Guide for The Requiem™
• Examines the truth behind Carthian philosophy and activism for both table-top and live-action games
• Features new bloodlines, Merits and Disciplines for players exploring a Carthian Requiem
• Shows Storytellers how to create unique Carthian states for their own chronicles
• Reveals Carthian Law, the covenant’s power to suppress the Disciplines of other Kindred ― a power never before seen in The Requiem™
Ray Fawkes is the critically-acclaimed author of the comics and graphic novels Underwinter, Intersect, One Soul, The People Inside, The Spectral Engine, Possessions, and Junction True, as well as Batman: Eternal, Constantine, Justice League Dark, and Gotham by Midnight (DC), Wolverines (Marvel), Black Hammer '45 (Dark Horse), Jackpot! (AfterShock) and more. He is an Eisner, Harvey, and Shuster award nominee and a YALSA award winner.
Ray has been making comics for over 20 years, starting with and continuing the tradition of DIY fiction as well as working for many major comics publishers in the U.S. and Canada.
A guide to one of the covenants of vampires in the new World of Darkness that I feel I understand the least. Even the name "Carthian" was a made-up neologism. Weird political dissident stuff that never seemed to fit the setting very well, in my mind (I guess I miss the old WoD anarchs).