Jump to ratings and reviews
Rate this book

Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

Rate this book
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology.
This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality.

224 pages, Kindle Edition

First published January 1, 2006

9 people are currently reading
89 people want to read

About the author

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
4 (14%)
4 stars
9 (32%)
3 stars
13 (46%)
2 stars
2 (7%)
1 star
0 (0%)
Displaying 1 - 2 of 2 reviews
Profile Image for Victoria Hawco.
738 reviews4 followers
February 1, 2024
I finally finished it even though it took me ridiculously long to do. Great read though.
Profile Image for John Carter McKnight.
470 reviews88 followers
September 10, 2011
A very mixed bag: this anthology of articles on fantasy gaming (tabletop and video) starts off strong, then fizzles badly. The socio/anthro pieces are strong, with a range of theoretical lenses well-applied. The "identity" section is a mix of weak and dated psychology and anecdotal claptrap, and I slept through the last third.

Still, worthwhile for some excellent bibliographies and examples of applying a wide range of theories to the study of fantasy gaming. And,there's just not that much out there on tabletop and other non-video RPGs.
Displaying 1 - 2 of 2 reviews

Can't find what you're looking for?

Get help and learn more about the design.