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248 pages, Paperback
First published January 1, 1988
This is probably the weakest of Mr Gemmell's novels so far. Here's why (IMNSHO):
A): The setting is a mess: like SO many authors in the 70s and 80s, Gemmell gave us a revision/ reinterpretation of the Arthur myth. Like so many authors he based it partly on the sources and history available at the time. Unlike so many other authors he put in a hell of a lot of his own ideas and shifted stuff around so that it fit his story a bit better. So we have a vaguely anglo-saxon setting, some real shifts from the "accepted" lore - which is fine because the lore took several hundred years to get to what we accept as the Arthurian canon today - and a character from his previous novel (a future-set, post-apocalyptic fantasy) showing up and explaining how he caused Atlantis to fall. I'm more okay with this than I thought I would be, which is strange;
B): It's too short. Given that the 1980s saw the birth of Housebrick Fantasy, this is quite ironic. However, Gemmell tells the story of a young prince witnessing the fall of his father's kingdom and his struggle to get it back. An awful lot happens in this novel: the prince levels up under the tutelage of a badass mentor, falls in love and liberates another world as a side-quest/ practice to getting his own kingdom back, and demonstrates how terrific a king he's going to be (which also shows up as a deliberate setpiece to mature him as a character). There's also a bunch of secondary characters who deserve more time than they are given. It doesn't feel rushed, but there's a sense that some scenes and plots (Uther riding the stag into battle, the struggle between Eldared and Aquila/ Victorinus in Britain) could have had more weight and impact if more time had been given to them. Honestly, though, I could've done with less of the "secret immortals posing as gods and significant people in history" subplot. However, I realise that YMMV on this;
C): There's an awful lot of stuff in here that Mr Gemmell would refine/ rehash/ recycle in later novels: the idea of characters journeying into an Underworld to fulfill an aspect of a quest is here (although he's used it before and it does date back to at least Gilgamesh); the Magical Celts that he would later write about in The Hawk Queen duology and the Rigante quartet make their first official appearance here (although to be fair, I think it was a rule in the 80s that you couldn't write an epic fantasy without Magical Celts); he mentions the fall of Atlantis here (featured in Wolf In Shadow and the idea of the world "falling" was discussed in The King Beyond The Gate) and we get hints that all his previous books may be linked through the use of magic circles/ gateways to Other Places (tm); finally the plot coupon of traveling to another world and solving a problem there to prepare the hero for solving his problems in his own world is given its first airing here;
and, in conclusion, D): All these things crop up while you read the story and they really take you out of what could have been a really intelligent, clever and insightful story about how people deal with power. Because this isn't a bad novel, it just has too much going on in it for the reader (or this one, at least) to really enjoy it.
Frankly, this is that rare book that could have benefited from losing some subplots or gaining some more pages. And I find it hard to condemn a book for being ambitious or having too many ideas or things to say when it is presented in such an entertaining package. It's weak because of the strength of Gemmell's previous novels which this seeks to expand on but doesn't quite have the reach to.