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Eureka: 501 Adventure Plots to Inspire Game Masters, EGP42001

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Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete adventure plots usable with almost any roleplaying game, plus GMing advice and tools for making the most of every plot. If you game once a week, that's nearly 10 years of adventures, all right here in the largest collection of its kind ever published. Written by nine veteran game masters - the authors of the most widely read game mastering blog on the planet, Gnome Stew - Eureka is more than just adventure seeds. Each plot includes a hook to draw your players in, an outline detailing enough material for a complete adventure, generally in the form of 3-5 meaty encounters, and any game mastering notes, plot twists, and advice you might need to turn that plot into a fun night of gaming. Adventure hooks alone don't give you much to work with, but fully developed adventures can be hard to personalize and fit into an ongoing game. Eureka is the perfect middle We provide the main ingredients, and you decide how to prepare them. Packed with ideas and inspiration, this massive collection is designed to be the ultimate adventure * Fantasy, science fiction, and horror 167 of each, all easily adaptable to multiple genres * Clear, concise game mastering We show you how to adapt plots to other genres (effectively giving you 464 fantasy, 420 sci-fi, and 338 horror plots) and how to turn Eureka plots into full-blown adventures * The tools you Plots are grouped by theme, from "Revolt" to "Mistaken Jealousy," and categorized by tags like intrigue, exploration, and combat-heavy * Four Quickly find a plot for any situation by genre, tag, title, or author * No game mechanics and no proper These system-neutral plots are simple to use and easy to personalize to your game

312 pages, Perfect Paperback

Published July 1, 2010

2 people are currently reading
40 people want to read

About the author

Martin Ralya

6 books8 followers
Howdy! I've tried to capture every book and graphic novel I've ever read here (including, for comics, completed webcomics and arcs of single issues I can match to TPBs), but I'm sure I've missed more than a few. I didn't start tracking by year until 2018.

All of my work as an author has been in the RPG industry; my first published work was in an issue of "The Scroll," a small RPG zine, at age 13. (I track gaming books on RPGGeek, not on Goodreads.)

My "considering" shelves are my wishlist. My "following" shelves are for series that I'm reading. I tend to shelve by primary genre, even if more than one genre applies; I ignore genre for comics.

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October 28, 2022
This is an excellent book for more than just D&D players. I actually constantly use it for campaigns and mini events in World of Warcraft. One of the writers actually said he never even heard of such role play in World of Warcraft, showing you just what kind of diverse ideas you can get from this book.

Sometimes I use bits and pieces for big campaigns, but lately I've been doing Thursday night events where I'll just open the book to a random page and point without looking and try to adapt what story comes up into a WoW mini event. Or I'll have someone in the guild do a /roll and use that number.

Check them out at Gnomestew.com
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