Oh, hello end-of-trilogy problems! The third book in the series includes a lot of world-building notes - lists of types of gamesmen, unusual fauna, more extensive maps. (Who doesn’t LOVE a map at the front of a book though, really?)
Tepper adds the old “It’s really SF!” trope as a journey to discover ancient artifacts leads to a ‘tower’ that is obviously a rocket ship and a cabal of eeeevil academians holding faculty meetings on the study of monsters while refusing to dirty their hands learning to maintain their increasingly faulty equipment.
Adorb points: black and green screens. Most dramatic irony ever as the dunderhead in charge makes it easier to launch ‘the defenders’ not knowing what they are or why they require five sequentially-turned keys. “I just put them all in and turned them so we just have to flip the switch.”
Now, generally I don’t mind this sort of thing. I love mixing my F and SF. I didn’t mind it here, but I felt like soooo much more backstory was crammed in than necessary, as though Tepper was told she had to explain her entire world before she could finish the trilogy.
There’s a passage which I read and re-read and fear implies that being born with disabilities makes you evil. EECH. Hopefully not intended at all by the author.
And then there’s another thing that drives me nuts. A villain in the previous book, Huld, whom I took to be one of the old “Honorable lawful evil” types, who spends most of his on-screen time lamenting the excesses of his evil-er kinsman whom he is duty-bound to follow, is re-introduced here as LITERALLY a baby-eating monster villain. It made him less interesting by far and just felt… forced. Like someone critiqued an early draft of the book complaining the villain wasn’t evil enough.
Oh… and then theres’ an attempt at a love triangle? Maybe? Which also seems rather forced.
I did enjoy how the book tied things together and of course I enjoyed reading it - though I was absolutely stuck for a few days on the last chapters due to waning interest / increased abdominal pain.