Jump to ratings and reviews
Rate this book

GPU Pro 2

Rate this book
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and other materials are available for download on the book's CRC Press web page.

498 pages, Hardcover

First published February 14, 2011

2 people are currently reading
37 people want to read

About the author

Wolfgang Engel

56 books5 followers

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
4 (26%)
4 stars
7 (46%)
3 stars
4 (26%)
2 stars
0 (0%)
1 star
0 (0%)
Displaying 1 of 1 review
Displaying 1 of 1 review

Can't find what you're looking for?

Get help and learn more about the design.