Jump to ratings and reviews
Rate this book
Rate this book
You are a computer hacker of the future, and the future is really different. You are able to perform virtual reality "dives" into the computer itself--the Cyberverse--and explore limitless worlds. Which is really great, until your friend and hacking partner Greg disappears. Did the police nab Greg for hacking crimes? Or is someone or something much worse behind his disappearance?

Library Binding

First published May 1, 1998

39 people want to read

About the author

Anson Montgomery

19 books6 followers
After graduating from Williams College with a degree specialization in ancient history, Anson Montgomery spent ten years founding and working in technology-related companies, as well as working as a freelance journalist for financial and local publications. He is the author of four books in the original Choose Your Own Adventure series, Everest Adventure, Snowboard Racer, Moon Quest (reissued in 2008 by Chooseco), and CyberHacker as well as two volumes of Choose Your Own Adventure - The Golden Path, part of a three volume series. Anson lives in Warren, VT with his wife, Rebecca, and his two daughters, Avery and Lila.

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
6 (31%)
4 stars
5 (26%)
3 stars
5 (26%)
2 stars
2 (10%)
1 star
1 (5%)
Displaying 1 - 2 of 2 reviews
Profile Image for Josiah.
3,475 reviews155 followers
July 15, 2024
In what ways did technology change between 1998, the year CyberHacker was first published, and 2098, when the story is set? Most of society's commerce, socialization, gaming, and other activities now take place in the Cyberverse, a virtual reality world that has elevated the possibilities for adventure while retaining the vices that have plagued humanity since time immemorial. An amateur cyberhacker, you are so good at your craft that your school hires you to troubleshoot cyber issues despite your only being in ninth grade. One afternoon you and your friend Greg do some minor illegal hacking in the Cyberverse's industrial sector, but breaking into a nondescript brown building backfires on you when its security measures turn out stronger than expected. It fries your expensive VR equipment, but at least you seem safe from legal repercussions...until an anonymous message pops up on your computer. Someone knows what you did and is demanding a meeting in real life, but is it safe to show up as your actual self?

Paranoia grabs hold if you ignore the message. You take precautions and secure your online files, but are alarmed one day by an abnormality among them. The trap yanks you into the Cyberverse in a scene with strange-looking trees and white gorillas that attack on sight. If you leap inside a shimmering red spot midair you are confronted by an old man and his monster pet, Gorgo. The man owns the building you and Greg tried breaking into, and he intends to toy with you until you die. Escape is difficult, but if you get back to the real world you discover the police are on the old man's tail and needs your help. The old man is a coding genius and craves revenge on you, but if the police step just right, they'll nip the threat in the bud before he causes devastating harm in the Cyberverse. If you never enter the red spot, you'll meet a girl your age named Heran who is fleeing the gorillas. She claims to have been stranded here for a year. You can traverse the swamp together for a way out, or take on the game's challenge rounds, but die while doing so and you may die in real life. Satisfying endings are few and far between.

Agree from the first to meet the anonymous message sender, and you learn it's Shenda, a girl from school. Deputy Shenda, that is, a youth operative of the Cyberverse Police Force who is aware of the illegal trick you and Greg pulled last night. Shenda requests your help to investigate the building that repelled your hacking attempt, but you get the feeling that refusing her offer might land you in jail. You go to the Cyberverse to validate her credentials, and are arrested there by police on charges of kidnapping Shenda. You have the knowhow to abort the program and maybe evade a police manhunt in the real world, but meeting the accusation head-on allows opportunity to prove your innocence. You suspect her abduction is tied in with the cyber-errands she planned on attending to the day you met. Backing off and letting the police work could be the safe route, but if you sneak into the Cyberverse on Shenda's behalf, you'll have all you can handle trying to extract her from her captor. The Cyberverse is cold and lethal when major criminals get involved, but can you outwit them and spare Shenda a horrible end?

CyberHacker is one of the least internally cohesive Choose Your Own Adventures. Small choices you make can result in the villain being a completely different person. Shenda has two separate identities that interchange without any real explanation, and in one storyline Heran is mentioned numerous times as a character despite your never meeting her. As the penultimate entry in the original Choose Your Own Adventure series, it seems this book was a rush job without standard quality checks done. That's a shame because some of Anson Montgomery's tech ideas are potentially brilliant narrative devices. The Well, a place in the Cyberverse where you exchange your own dark personal secrets for ones uploaded by other people, could be the basis of an award-winning novel. I might rate CyberHacker one and a half stars for its intriguing raw material, but the author didn't get the mileage he should have out of this premise.
Profile Image for Kiyomi.
262 reviews3 followers
November 23, 2021
My 10 yr old thought this was boring and didn't have very many choices for your adventure. I agree, very free options and mostly at the end of the story.
Displaying 1 - 2 of 2 reviews

Can't find what you're looking for?

Get help and learn more about the design.