Everything you need to know to develop great apps for the iPhone With the information in this book, anyone can build a great app! The iPhone remains hot, and iPhone users are eager app consumers. Author Neal Goldstein has rock-star status among app developers. His advice appeals to experienced developers looking to venture into iPhone app development, and also gives newcomers everything they need to become successful. Minibooks cover getting started with the developer tools; programming with Objective C, Cocoa, and Xcode; developing apps users will want; 2D and 3D graphics; what goes into a good app for mobile devices; and marketing your app. Both experienced and novice developers will find everything they need to develop successful iPhone apps in this all-in-one reference.
this book was the grease i needed to get over the initially confusing syntax of objective c, which is made only more confusing when you're expected to start using delegation, and other advanced language concepts right away in iOS development (though they attempt to mask it seem like you are following procedures--like connecting outlets, etc).
the book was for iOS 3, and so i eventually ran aground with it. But it got me through the start and convinced me I could grok this language. it remains to be seen if i can grok the iOS development tools (XCODE, Interface Builder). And based on being convinced but still a bit lost in XCode, i decided to follow this book up with a step back and away from iOS and read an objective C fundamentals book. Which will have me writing Objective C apps in through terminal and exploring delegation, protocols, etc outside of the obscuring tools of xcode.
once I have a firm grasp of the language itself, and understand how the iOS frameworks are leveraging parts of those languages for the visual development i think iOS dev should be much easier.
If you're like me and come from C style languages (but not actual C languages) such as php and javascript or even C#, it might be worth your while to chew through the first 300 or so pages of this to get over the shock of strange syntax and the new work of things like memory management then dig into something more meaty about the language.