Continues to Offer Rationale/Implications Regarding the “Serious Play” of Modeling and Simulation - Schrage’s book is about the ways companies are increasingly using computer-aided models, simulations and prototypes to develop new products and services. However, as he conveys in the preface, the book is as much about the behaviors and social effects surrounding the people involved as they use new approaches and tools for such innovation. In fact, with a diagram on page xv, he shows the importance of the development of a “shared space” in the communication/ collaboration process for innovating versus typical transactional communication.
Within the book, there are three main parts with 4, 3, and 2 chapters respectively. Part I (Getting Real) deals with the economics of innovation and the importance that models and simulation have in testing ideas and reducing cost/risk in bringing new offerings to market. Schrage looks at “spreadsheet software” and its different incarnations, e.g. VisiCalc, Lotus 1-2-3, MS Excel, and its rapid adoption for “deal” design/negotiation/closing as a simple example of such modeling and its ramifications. Part II (Model Behavior) goes into the significance of “who” builds and manages models or prototypes and the critical need for involving different stakeholders in gaining input and acceptance. The author points out important questions such as how will a simulation or model be used to solve a problem and what are the ways it might help envision possible futures that can be effectively managed. Part III (Capturing the Value of Innovation) addresses the worth of modeling and “play” in achieving breakthroughs and the critical aspects of managing power and influence surrounding these activities. Schrage elaborates that resolving “who wins” and “who looses” as a model is developed and managed requires more adaptation than solving related technical issues. He concludes the book with a helpful “Users Guide” with 10 “rules of thumb” for assisting those who aspire to honestly utilize modeling and gain from “serious play” including (1) Ask who benefits? (2) Decide and measure intended paybacks, (3) Fail early and often, and so on.
Among my favorite aspects are Schrage’s mention of business/process models and their use related to organizations and change (due to my consulting background in that arena). For instance, on pages 26 and 88, he relates companies that got considerable value from business and process models vs. solely those for products and services. Also of note for me was his description of prototyping and simulations, on page 171, as not just “bundles of analytic software,” but more like animated films creating narratives with protagonists, conflicts and climaxes that illuminate their subjects and situations.
While Schrage has a more recent book, “The Innovators Hypothesis” that offers a good practical course companies can adopt to innovate, “Serious Play” continues to be helpful in clarifying the rationale and implications of modeling and simulation for business and perhaps other disciplines as well (e.g. see my review of Remodelling Communication: From WWII to the WWW (Toronto Studies in Semiotics and Communication)).