The final installment of the Giovanni Chronicles resolves the mysterious ending of The Sun Has Set, including the significance of the sought-after Sargon Fragment.
The story takes place in some of the most memorable and exciting periods of American history, from the Roaring '20s to the looming terror of the modern nights.
Players get a chance to help or hinder the newest machinations of Clan Giovanni, including participating in Boston's desperate attempt to remain independent of Camarilla and Sabbat influence.
As mentioned in the review for part 3, I ran the Giovanni Chronicles when they came out back in the 90s, and had a great time; decades later I started again with a new group, and we played through parts 1, 2, and part of 3. The group fell apart before we finished 3, so we never got to 4, and while I had re-read it for the project, I never rated or reviewed for Goodreads. So I'll do that now. This installment was jarring to my original group, and they HATED it - they really did not like that after building up their characters from 1444 to the beginning of the 20th century, the 4th installment forced them to abandon those characters (who become NPC *ANTAGONISTS*) and play low-level Giovanni pawns in the early 20th century. I appreciated the story that was presented; it was really well done, but there was nothing I could do to blunt the shock to my players that the conclusion of the chronicle did not involve playing their beloved characters! Now, having the benefit of not having to wait for the 4th installment to be published, and knowing what a shock it was, I had made my players aware before we began the chronicle that there was a sudden shift in perspective in the 4th part. Sadly, I didn't get to see if the new group felt better having been forewarned, since we never got to do the 4th part. But I have to say - part 4 was well-written on the whole, but the subjective experience of playing it when it was originally published left much to be desired. Now, I'd give it 3/5.
La única parte buena de la serie, donde El Padrino choca con el Mundo de Tinieblas. Es perfectamente posible, e incluso recomendable, jugar esta parte sin molestarse con las anteriores.
Los jugadores interpretan mafiosos que son parte de la familia y clan Giovanni, desde 1929 hasta 1999, y de la degeneración que sufre una persona que está en contacto tanto con la Mafia como con la Estirpe. El árbitro tendrá que llenar muchos huecos, lo que es bueno, y para variar los jugadores tendrán una gran libertad.