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Anno's Math Games #2

Anno's Math Games II

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Pictures, puzzles, games, and simple activities introduce the mathematical concepts of counting, comparison, and measurement

103 pages, Hardcover

First published November 20, 1982

63 people want to read

About the author

Mitsumasa Anno

247 books81 followers
His name is written as 安野光雅 in Japanese.

Mitsumasa Anno (born March 20, 1926) was a Japanese illustrator and writer of children's books, known best for picture books with few or no words. He received the international Hans Christian Andersen Medal in 1984 for his "lasting contribution to children's literature".

Source: Wikipedia.

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Displaying 1 - 7 of 7 reviews
Profile Image for Elisabeth.
297 reviews
September 3, 2018
This book is brilliant! It's math for visual learners. If I had had this book as a child, my problems with math would have faded away. If you have a child with dyslexia or dyscalculia, try this with them. It will probably help.

Anno has taken some of the very basic concepts of math and broken them down so a child can understand. Things like, why do we count? why do we measure? how do we measure? how do functions work? It's all presented in pictures and story form so those (like me) who are scared of numbers aren't scared off. You may not even recognize it as math, but it is.

My library only has this book, but I see there are at least three volumes. I hope they are still in print. Every teacher of early elementary grades should have Anno's Math Games.
Profile Image for Vo Khon.
186 reviews2 followers
July 20, 2021
At the end this book show the comment for each chapter.
POINT, graph - A chapter is about look at the house, horse, doll, fruit, etc. around us like dots, 1 house for 1 dot to be easy to count.
MEASURE VOLUME - Another chapter is about why we need litter or anything else to measure volume, to know which ones is larger without count each dot.
COMPARE - Others is about finding difference between two picture.
428 reviews2 followers
February 7, 2024
Fun introduction to math topics but very beginning and basic. It helps you see why though.
22 reviews1 follower
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June 23, 2011
Each chapter of this book has math games for students to solve. For example, in the Magic Machine, numbers get put into a machine and change. When 5 goes in, 6 comes out; when 6 goes in, 7 goes out; and 4 becomes 5. Students have to figure out what happens in the machine. Provide manipulatives to have students follow along with the story to solve each story. Because of the way the book is set up, teachers can select a few chapters and set them up as quick centers, perhaps as file folder games for early finishers. Not all of the math games are aligned with elementary school standards, so teachers should choose the chapters that are appropriate to their curriculum.
Profile Image for Julie Suzanne.
2,192 reviews83 followers
July 8, 2009
Weird--definitely didn't mesh with my learning/thinking style, and I think that's a problem with me. I'm hoping it will help my son to think "out of the box" a bit. Encourages children to recognize patterns, problem-solve, see things differently, which eventually leads to a lesson on measurement, counting, graphic arts, perspective, etc. but in a very obscure and indirect way... Very unusual, but I think it could really work.
Profile Image for Moe.
354 reviews15 followers
July 11, 2009
This is more for like 1st or 2nd grade because I skipped a chapter on counting, which I already knew. It was like learning and you didn't really know it, and going over stuff I already learned but in a better way. The best chapter was when they had a machine that could change things to different things.
Displaying 1 - 7 of 7 reviews

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