Mages are only the tip of the blade in the Dark Fantastic world. Powerful mortals, vampiric conspirators, howling ghosts and angry fae lurk at the fringes of twilight. As the candles gutter and the shadows rise, you may want some assistance in your Sorcerers Crusade chronicle. You need not stand alone.
Hide Secrets and Illuminations
Crusade Lore is the essential Storyteller screen for The Sorcerers Crusade. It puts all of the game's important charts and information before you, with a beautifully illustrated dace by none other than Larry Elmore. Crusade Lore also follows White Wolf's popular tradition of including a 72-page book with the screen - even more important rules and information for The Sorcerers Crusade that we just couldn't fit in the main rulebook.
This book is something of a mixed bag. The first chapter has virtually no mechanics, but is a mostly-good primer on the world of Renaissance Europe. Unfortunately, the authors fell victim to several popular misconceptions about the era, which brings other aspects of their research into question. (I am primarily thinking of the claim that even to the educated, the world was believed to be flat in the Renaissance, which it was not.)
Chapter 2 is very crunchy, mostly consisting of new abilities and merits that player characters can take. This section is solid, though some merits and flaws seemed to be added to fill space rather than for anything meaningful (for instance, a merit that means you are from an Awakened family and get an additional dot of Occult or Lore costs...2 points, the same as just buying a dot of occult or lore and saying that this was part of your backstory.)
Chapter 3 covers the other night folk, and is an interesting look at the supernatural world through the eyes of Mages of the Renaissance.