The classic horror of the Cthulhu Mythos meets the dark future of cyberpunk . . . CthulhuPunk! The investigators now have supercomputers, cyborged bodies, and deadly new hand weapons - but the breakdown of society has given the malevolent entities of the Mythos new breeding grounds for corruption and decay. Produced in cooperation with Chaosium, Inc., GURPS CthulhuPunk provides a complete game world, as well as all the important entities, monsters, spells and malevolent tomes from Chaosium's Call of Cthulhu, converted into GURPS terms.
A concept which I love, though perhaps for the wrong reasons, but an execution which, almost predictably, falls short. What GM could fail to see the utter hopelessness and control present in a setting where the overt is complete loss of control and humanity on a social and technological level, and the covert a loss of same on a cosmic and existential one?
In addition, the combination of a setting which seems to promise the transhuman ascension of humanity to near godhood and pits the players against literal gods seems to provide an inevitable and epic conflict never possible in Lovecraft's roaring twenties. Of course, this also begs the question: can one become a god without losing their humanity; and in such a case, can it really be called a victory?
Unfortunately, those questions are not tackled in this setting, which though it poses many curious possibilities, fails to make the requisite zeitgeist shift to create the truly new and intriguing setting that the cover promises.