I enjoyed The One Ring 1st edition ... until I actually played it. The system was much more prone to luck than other RPGs I've played and near impossible to accomplish anything at lower levels. But the only way to level up was to succeed, which left you in a catch 22 of never getting where you wanted to be. I sold off the whole collection and turned to D&D 5e and never looked back.
Learning that Adventures in Middle Earth was a 5e based version of TOR, i wanted to give the setting another try. But the publisher lost the rights before I purchased the first book so I patiently waited for TOR 2e to come out and LOTR RPG was the new version of AIME.
The content was lighter than I expected as I believed AIME to be a complete RPG. This version relied heavily on the D&D 5e base and only discussed what was new or altered. It seems to retain what I found intriguing in the original TOR - Shadow Points, and an emphasis on the Journey with the hex-grid planning and resolution. But it has the d20 engine which should make playing it more enjoyable. I'll need to read the Shire Adventures to get a better feel for how it all plays out.
The one disappointment is the slow roll out of the whole of Middle Earth. This seems even more focused on a small part of the world (Eriador which is the Shire, and Bree and the NW "corner" of the map). The next 4 books (2 published and 2 upcoming) still focus on this narrow region. This wouldn't be bad necessarily except given the short time the previous publisher had with it, I worry it will ever get to the south and the more "interesting" regions of the world. Even the next 2 books only gets us to Moria. Even if we try to follow in the footsteps of the 4 Hobbits, we have no stats (that I have yet to see) that include the Ring-Wraiths. Perhaps the further Eriador Adventures will bring them in. It could be several years and dozens of books before we have the full picture of LOTR.
An excellent conversion of the One Ring rules for those who wish to use the material with Dungeons and Dragons 5th edition core rule set for combat, saving throws, and ability tests.