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GURPS Third Edition

GURPS Magic: A Tome of Mystic Secrets for Fantasy Roleplaying

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-- Over 300 new magic spells adaptable to any game.
-- Two whole new optional systems of magic
-- Written by system designer Steve Jackson.

128 pages, Paperback

First published December 1, 1989

24 people want to read

About the author

Steve Jackson

200 books70 followers
American game designer, often confused with the British game designer of the same name.

Author of games/systems such as GURPS, Illuminati, CarWars, and Munchkins.

See also:
Steve Jackson, co-creator of the Fighting Fantasy series (NB the US game designer also wrote 3 titles in this series)
Steve Jackson, author of works on crime
Steve Jackson, Scottish thriller writer

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Profile Image for Ανδρέας Μιχαηλίδης.
Author 60 books85 followers
September 21, 2025
So I am currently researching magic systems for something I am working on, and I hoped some good, old-fashioned '80s-'90s sourcebook on all things magic, with options, rules for non-formulaic magic etc. might be of help. However, I have realized that GURPS, especially the earlier versions, is its own ecosystem mechanically, and most things do not play along nice outside of it.

I got MAYBE a couple of useful abstract ideas but absolutely zero on mechanics. That said, it is obviously not a bad book (and I am a sucker for such relics of the past), but its practical usefulness was limited.
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