I have a strange relationship with franchise tie-in novels. They seem to suffer from strange maladies, sometimes of writing and craft, sometimes of plot and character. I don't often read them, but sometimes I'll feel tempted because I've been given a book to read, or one will tickle my fancy against my better judgement. In the case of Devil's Due, my brother ended up with an extra copy and gave it to me, thinking I'd like to get some StarCraft backstory and find it a fun, light read.
He wasn't wrong. The book is very light fare - easy to read without thinking too hard, and I found myself moving rather quickly through the book's 300 pages. And it was entertaining; a lot of action without much downtime and some pretty good banter between the two main characters, Jim Raynor and Tychus Findlay. I found it interesting that Christie Golden dedicated the book in part to Paul Newman and Robert Redford in Butch Cassidy and the Sundance Kid. I could see she had tried to craft the camaraderie and friendship between Findlay and Raynor after the title characters of that film, which seemed a nice touch.
But...I can't say the book was actually "good", as entertaining and light as it was. And this is where the complicated relationship between myself and tie-in novels comes to play.
Golden seems a competent writer - the writing in the book is not that bad, though a little heavy on the adverb use, which grated in many places as it seemed unnecessary - so it's hard for me to tell what I should lay against her as the writer, or against the publisher (Blizzard Entertainment) for how the book is carried off. It suffers from three forms of tie-in malady: Corny Writing, Too Many Plots, and Cliched Characterization.
As competent as the writing seems, is rather corny - almost ridiculous at moments, and flat at others. It almost reads, at moments, like a movie script, describing things in a way that's supposed to sound dramatic (or look dramatic, via a film or in the reader's imagination - I think) that seems silly. Why not just say Tychus reached over his shoulder and pulled his whatever fancy gun it was out of its holster, rather than describing deliberately the motions to do so as if the gun is some grand reveal (which it wasn't)?
And then there are Too Many Plots. This is a huge problem I find in tie-ins; as if the writers/publishers are writing a "book" for people who don't read, who will be bored if the action stops for a second, there is always something happening at any given moment, with layers of plots that are never resolved properly. I figured out early on that the real point of the book was getting Jim Raynor out of the criminal life; hints are dropped occasionally and it seems clear, early on, in his differences in temperament from Tychus Findlay that the ultimate resolution of the book would be Raynor walking away from his life of booze and theft and carnal delights for good. But the beginning of the book introduces the pair running away from a persistent lawman, and then they are set-up and hunted by a sadistic bounty hunter from whom they flee to the protection-not-protection of a galactic crime-lord, and then Raynor receives word his mother is ill which dredges up complex emotions, and then they have to complete the final heist and - SOMEHOW - wrap everything up in a satisfying way. Which doesn't happen.
The "reveals" are heavy-handed and awkward. Raynor's visit to his ailing mother, and receiving the holorecording his father made just before he died (which basically tells Raynor he should leave his lawless ways) was sopping with pathos to the point it felt more annoying to me than heartfelt. It felt like my hand was being held, as if I couldn't be trusted as a reader to realize how important the moment was (even though I'd figured something was going to happen from the beginning). The "reveal" of the true villain - the evil Colonel who was supposed to be dead but wasn't - wasn't that much of a reveal, either, as I'd figured that out, too. The layering of plots - which come to their resolution pretty much all at once - was jarring. Raynor leaves (saved by a noble and surprising self-sacrifice by Tychus), the bounty hunter is arrested, the lawman gets his prize (or half of it), and, after that's said and done, Raynor takes his ultimate vengeance. All that in about twenty pages. None of those plot lines felt particularly important, and it was tied up too neatly (and quickly) for me to feel satisfied with what had happened. (Though, I will admit, as cliched as it may have been, Tychus' self-sacrifice felt good, especially as it tied back directly to a bit of dialogue earlier in the book.)
Despite piling on too many plots, it might have been saved if the characterization had been tight - but pretty much all characters were cliched, flat archetypes, who can be described in only a few words - even the two main characters. The Colonel is a power-mad raging invalid, the bounty-hunter is a sociopathic sadist, the crime-lord haughty and assured of power, Findlay is a believer in the criminal way who is loyal in his way, the Marshal is an upstanding lawman with an obsession with getting his quarry though he'll never break the rules, Raynor the good farm-boy who realizes he's not cut out for criminality forever. Side characters are read and forgotten, though a couple do return in the end of the book. There is some backstory to flesh out (at times) why the characters are the way they are, but that isn't really necessary as they all act in a pretty predictable fashion.
I don't mind reading light or action-oriented fare, but I do expect a little from what I do read. Even if a story is predictable, I want surprising things from the characters (or, perhaps, vice versa). I don't want to feel like my hand is being held, as if I've not got the mental capacity to understand what the book is trying to tell me. Devil's Due wasn't like that. But it was a quick and entertaining read for what it was.