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Painters, cyberpunks, dog-boys, mad scientists, occultists, neoists, performance artists, film-makers, writerss, leopard-girls and voodoo horsemen. Hacking into the new virtual geography, where time and space do not exist, but where thought survives, as in art. In this age of transition and sensory overload, new ideas and organisations of perception form. To be marginalised, misunderstood, ignored, reviled. But melancholy can fuel creation. Imagination can replace fantasy. Hope can overcome fear. Different interpretations of the past and fresh approaches to art and technology can ensure the evolution and refinement of the perception of everyday life. In the virtual universe, there is no death.

256 pages, Paperback

First published August 1, 1995

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About the author

Simon Dwyer

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