Mekton II is the complete system for real anime sci-fi adventure! Streamlined for all types of mecha, from transformable automobiles, to kilometer-long star-cruisers. Fast, detailed rules covering all kinds of anime action, from planet-busting devastation to Kung-Fu blows--all with the style and flash of your favorite Japanese Animation shows!
Michael Alyn Pondsmith is an American roleplaying, board, and video game designer. He founded the publisher R. Talsorian Games in 1982, where he developed a majority of the company's role-playing game lines. Pondsmith is the author of several RPG lines, including Mekton (1984), Cyberpunk (1988) and Castle Falkenstein (1994). He also contributed to the Forgotten Realms and Oriental Adventures lines of the Dungeons & Dragons role-playing game, worked in various capacities on video games, and authored or co-created several board games. Pondsmith also worked as an instructor at the DigiPen Institute of Technology.
Rough early pass of the Interlock system, which would be better-polished both in later editions of Mekton and in Cyberpunk. Full review: https://refereeingandreflection.wordp...
It's a bit unfair to judge this by the standards of 2024, but although it is clunky, and indecisive about whether it's a wargame or a role-playing game or both, and sketchy -- incomplete, even -- in exploring everything aside from the Big Robots Shooting Each Other bit, there is *something* here.
There's a genuine and infectious enthusiasm for the subject matter, and a real urge to convey the soapy drama of the genre, even if the game itself never quite manages to capture it. I can see why Mekton is/was popular.