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Authored by Will McGugan (whose recent credits include MotorStorm for PS3), this book introduces you to a wide spectrum of game development challenges and solutions. Creating visual and audio effects. Making objects move. Accepting input from joysticks and keyboards. Endowing game characters with intelligence. Even getting started with 3D, OpenGL, and scene features. Think, for instance, fog.
Nothing foggy about the coverage, though: McGugan de-"mist"-ifies just about every area he ventures into. Bill Camarda, from the January 2008 href="http://www.barnesandnoble.com/newslet... Only
316 pages, Paperback
First published October 17, 2007