"People, Planning, and Production for Video Game Development" is a one-stop shop for video game production. It has tools, techniques, and philosophies to aid any student, new producer, or game professional. The many thoughts and ideas in this book will give the reader a number of different vantage points on video game production, in order to address each reader's unique needs. It allows for flexibility in the reader's game development life cycle while still laying out proper guidelines for management.
A short, detailed, nuts-to-bolts glimpse of documentation and tracking methods for video game production. Useful if you are planning on doing indie game development and running a small team. I was expecting it to be longer, but it is only 41 pages.