You know how there are books where you think, "This was a summary expanded for the sake of me parting ways with $20, $30"? Stop reading those books as soon as you realize it, your time is so precious and finite. Thankfully, refreshingly, this is not that book! Huizinga wrote this book that only he could write and it is splendid. Anthropology, linguistics, psychology, philosophy all in one.
"The reader of these pages should not look for detailed documentation of every word. In treating of the general problems of culture, one is constantly obliged to undertake predatory incursions into provinces not sufficiently explored by the raider himself. To fill in all the gaps in my knowledge beforehand was out of the question for me. I had to write now, or not at all. And I wanted to write."
Also, such direct humility is rare. Perhaps this is just a sensitized subject after I read Interior Castle by Teresa of Avila. I'm not faulting her on disingenuous humility, it's very likely just her style, but it felt so thick as to be self-admonishing. This tongue-in-cheek (dare I say, playful!) humility reads much smoother for me.
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I. Nature and Significance of Play as a Cultural Phenomenon
"First and foremost, then, all play is a voluntary activity. Play to order is no longer play: it could at best be but a forcible imitation of it. By this quality of freedom alone, play marks itself off from the course of the natural process. It is something added thereto and spread out over it like a flowering, an ornament, a garment."
"Though play as such is outside the range of good and bad, the element of tension imparts to it a certain ethical value in so far as it means a testing of the player's prowess: his courage, tenacity, resources and, last but not least, his spiritual powers—his “fairness”; because, despite his ardent desire to win, he must still stick to the rules of the game."
"The “differentness” and secrecy of play are most vividly expressed in “dressing up”. Here the “extra-ordinary” nature of play reaches perfection. The disguised or masked individual “plays” another part, another being. He is another being. The terrors of childhood, open-hearted gaiety, mystic fantasy and sacred awe are all inextricably entangled in this strange business of masks and disguises.
Summing up the formal characteristics of play we might call it a free activity standing quite consciously outside “ordinary” life as being “not serious”, but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it."
"The rite produces the effect which is then not so much shown figuratively as actually reproduced in the action. The function of the rite, therefore, is far from being merely imitative; it causes the worshippers to participate in the sacred happening itself. As the Greeks would say, “it is methectic rather than mimetic”. It is “a helping-out of the action”."
"Such playing contains at the outset all the elements proper to play: order, tension, movement, change, solemnity, rhythm, rapture."
"Think of the peculiar charm that the mask as an objet d'art has for the modern mind. [...] Modern man is very sensitive to the far-off and the strange. Nothing helps him so much in his understanding of savage society as his feeling for masks and disguise."
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II. The Play-Concept as Expressed in Language
"When speaking of play as something known to all, and when trying to analyse or define the idea expressed in that word, we must always bear in mind that the idea as we know it is defined and perhaps limited by the word we use for it. [...] Nobody will expect that every language, in forming its idea of and expression for play, could have hit on the same idea or found a single word for it, in the way that every language has one definite word for “hand” or “foot”. The matter is not as simple as that."
"The extraordinary earnestness and profound gravity of the Japanese ideal of life is masked by the fashionable fiction that everything is only play. [...] The convention is that the higher classes are merely playing at all they do. The polite form for "you arrive in Tokio" is, literally, "you play arrival in Tokio”; and for "I hear that your father is dead", "I hear that your father has played dying". In other words, the revered person is imagined as living in an elevated sphere where only pleasure or condescension moves to action."
"It is remarkable that ludus, as the general term for play, has not only not passed into the Romance languages but has left hardly any traces there, so far as I can see. In all of them—and this necessarily means at a quite early period—ludus has been supplanted by a derivative of jocus, which extended its specific sense of joking and jesting to “play” in general. Thus French has jeu, jouer; Italian gioco, giocare; Spanish juego, jugar; Portuguese jogo, jogar; Rumanian Joe, juca; while similar words occur in Catalan, Provençal and Rhaeto-Romanic."
"Who can deny that in all these concepts—challenge, danger, contest, etc.—we are very close to the play-sphere? Play and danger, risk, chance, feat—it is all a single field of action where something is at stake. [...] We have to feel our way into the archaic sphere of thought, where serious combat with weapons and all kinds of contests ranging from the most trifling games to bloody and mortal strife were comprised, together with play proper, in the single fundamental idea of a struggle with fate limited by certain rules. Seen in this way, the application of the word “play” to battle can hardly be called a conscious metaphor. Play is battle and battle is play."
"We can say, perhaps, that in language the play-concept seems to be much more fundamental than its opposite. The need for a comprehensive term expressing “not-play” must have been rather feeble, and the various expressions for “seriousness” are but a secondary attempt on the part of language to invent the conceptual opposite of “play”. They are grouped round the ideas of “zeal”, “exertion”, “painstaking”, despite the fact that in themselves all these qualities may be found associated with play as well. The appearance of a term for “earnest” means that people have become conscious of the play-concept as an independent entity— a process which, as we remarked before, happens rather late. [...] The significance of “earnest” is defined by and exhausted in the negation of “play”—earnest is simply “not playing” and nothing more. The significance of “play”, on the other hand, is by no means defined or exhausted by calling it “not-earnest”, or “not serious”. Play is a thing by itself. The play-concept as such is of a higher order than is seriousness."
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III. Play and Contest as Civilizing Functions
"In games of pure chance the tension felt by the player is only feebly communicated to the onlooker. In themselves, gambling games are very curious subjects for cultural research, but for the development of culture as such we must call them unproductive. They are sterile, adding nothing to life or the mind. The picture changes as soon as play demands application, knowledge, skill, courage and strength."
"The popular Dutch saying to the effect that “it is not the marbles that matter, but the game”, expresses this clearly enough. Objectively speaking, the result of the game is unimportant and a matter of indifference."
"It is very curious how the words “prize”, “price” and “praise” all derive more or less directly from the Latin pretium but develop in different directions. Pretium arose originally in the sphere of exchange and valuation, and presupposed a counter-value. The mediaeval pretium justum or “just price” corresponded approximately to the idea of the modern “market value”. Now while price remains bound to the sphere of economics, prize moves into that of play and competition, and praise acquires the exclusive signification of the Latin laus."
"To our way of thinking, cheating as a means of winning a game robs the action of its play-character and spoils it altogether, because for us the essence of play is that the rules be kept—that it be fair play. Archaic culture, however, gives the lie to our moral judgement in this respect, as also does the spirit of popular lore. In the fable of the hare and the hedgehog, the beau role is reserved for the false player, who wins by fraud. Many of the heroes of mythology win by trickery or by help from without. [...] In all these instances, the act of fraudulently outwitting somebody else has itself become a subject for competition, a new play-theme, as it were."
"Towards the close of the Middle Ages we see, in Genoa and Antwerp, the emergence of life-insurance in the form of betting on future eventualities of a non-economic nature. Bets were made, for instance, “on the life and death of persons, on the birth of boys or of girls, on the outcome of voyages and pilgrimages, on the capture of sundry lands, places or cities”. Such contracts as these, even though they had already taken on a purely commercial character, were repeatedly proscribed as illegal games of chance, amongst others by Charles V. At the election of a new Pope there was betting as at a horse-race to-day. Even in the 17th century dealings in life-insurances were still called “betting”."
"Anthropology has shown with increasing clarity how social life in the archaic period normally rests on the antagonistic and antithetical structure of the community itself, and how the whole mental world of such a community corresponds to this profound dualism. We find traces of it everywhere. The tribe is divided into two opposing halves, called “phratriai” by the anthropologist, which are separated by the strictest exogamy. [...] The mutual relationship of the two tribal halves is one of contest and rivalry, but at the same time of reciprocal help and the rendering of friendly service. "
"The victory not only represents that salvation but, by so doing, makes it effective. Hence it comes about that the beneficent result may equally well flow from games of pure chance as from games in which strength, skill or wit decide the issue. Luck may have a sacred significance; the fall of the dice may signify and determine the divine workings; by it we may move the gods as efficiently as by any other form of contest."
"The agonistic basis of cultural life in archaic society has only been brought to light since ethnology was enriched by an accurate description of the curious custom practised by certain Indian tribes in British Columbia, now generally known as the potlatch. [...] This curious donative festival dominates the entire communal life of the tribes that know it: their ritual, their law, their art. Any important event will be the occasion for a potlatch—a birth, a death, a marriage, an initiation ceremony, a tattooing, the erection of a tomb, etc. [...]
At the potlatch the families or clans are at their best, singing their sacred songs and exhibiting their masks, while the medicine-men demonstrate their possession by the clan-spirits. But the main thing is the distribution of goods. The feast-giver squanders the possessions of the whole clan. However, by taking part in the feast the other clan incurs the obligation to give a potlatch on a still grander scale. Should it fail to do so, it forfeits its name, its honour, its badge and totems, even its civil and religious rights. The upshot of all this is that the possessions of the tribe circulate among the houses of the “quality” in an adventurous way. It is to be assumed that originally the potlatch was always held between two phratriai.
In the potlatch one proves one's superiority not merely by the lavish prodigality of one's gifts but, what is even more striking, by the wholesale destruction of one's possessions just to show that one can do without them."
"In the pagan Arabia of pre-Islamic times, they are to be met with under a special name, which proves their existence [potlatch custom] as a formal institution. They are called mu'āqara, nomen actionis of the verb 'aqara in the third form, rendered in the old lexicons, which knew nothing of the ethnological background, by the phrase “to rival in glory by cutting the feet of camels”."
"The virtue of a man of quality consists in the set of properties which make him fit to fight and command. Among these liberality, wisdom and justice occupy a high place. It is perfectly natural that with many peoples the word for virtue derives from the idea of manliness or “virility”, as for instance the Latin virtus, which retained its meaning of “courage” for a very long time—until, in fact, Christian thought became dominant."
"According to ancient Chinese texts, the pitched battle is a confused mêlée of boasts, insults, altruism and compliments. It is rather a contest with moral weapons, a collision of offended honours, than an armed combat. All sorts of actions, some of the most singular nature, have a technical significance as marks of honour or shame for him who perpetrates or suffers them. Thus, the contemptuous gesture of Remus in jumping over Romulus' wall at the dawn of Roman history constitutes, in Chinese military tradition, an obligatory challenge."
"Competition for honour may also take, as in China, an inverted form by turning into a contest in politeness. The special word for this—iang—means literally “to yield to another”; hence one demolishes one's adversary by superior manners, making way for him or giving him precedence. The courtesy-match is nowhere as formalized, perhaps, as in China, but it is to be met with all over the world."
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IV. Play and Law
"The judge's wig, however, is more than a mere relic of antiquated professional dress. Functionally it has close connections with the dancing masks of savages. It transforms the wearer into another “being”…"
"Whether the Divine Will manifests itself in the outcome of a trial of strength, or in the issue of armed combat, or in the fall of sticks and stones, it is all one to the archaic mind. The practice of telling fortunes by cards is rooted deep in our past, in a tradition far older than the cards themselves."
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V. Play and War
"In history, art and literature everything that we perceive as beautiful and noble play was once sacred play. The tournaments and joustings, the orders, the vows, the dubbings are all vestiges of primaeval initiation-rites."
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VI. Playing and Knowing
"For this reason there must be competitions in such knowledge at the sacred feasts, because the spoken word has a direct influence on the world order. Competitions in esoteric knowledge are deeply rooted in ritual and form an essential part of it."
"Archaic thought, brooding in rapture on the mysteries of Being, is hovering here over the border-line between sacred poetry, profoundest wisdom, mysticism and sheer verbal mystification. [...] The poet-priest is continually knocking at the door of the Unknowable, closed to him as to us. All we can say of these venerable texts is that in them we are witnessing the birth of philosophy, not in vain play but in sacred play."
"Experimental child-psychology has shown that a large part of the questions put by a six-year-old are actually of a cosmogonic nature, as for instance: What makes water run? Where does the wind come from? What is dead? etc."
"Culturally speaking, advice, riddle, myth, legend, proverb, etc., are closely connected."
"civilization gradually brings about a certain division between two modes of mental life which we distinguish as play and seriousness respectively, but which originally formed a continuous mental medium wherein that civilization arose."
"The “riddle of the Sphinx” still echoes faintly in the later forms of the riddle-game—the theme of the death-penalty is always in the background."
"All these samples of early philosophizing are pervaded by a strong sense of the agonistic structure of the universe. The processes in life and the cosmos are seen as the eternal conflict of opposites which is the root-principle of existence, like the Chinese yin and yang. For Heraclitus, strife was “the father of all things”, and Empedocles postulated φιλία and νεĩϰoς—attraction and discord—as the two principles which rule the universal process from everlasting to everlasting."
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VII. Play and Poetry
"Poesis doctrinae tamquam somnium—poetry is like a dream of philosophic love"
"The true appellation of the archaic poet is vates, the possessed, the God-smitten, the raving one."
"Professor de Josselin de Jong of the University of Leyden has been able to amass a rich harvest of such social-agonistic poetry [...] of an extremely refined character, from his field-work on the Islands of Buru and Babar in the East Indian archipelago."
-- Great section but excluding due to char limit.
"For instance, a person may be set the task of improvising a poem so as to break a “spell” or get out of a difficult situation."
"Myth, rightly understood and not in the corrupt sense which modern propaganda has tried to force upon the word, is the appropriate vehicle for primitive man's ideas about the cosmos. In it, the line between the barely conceivable and the flatly impossible has not yet been drawn with any sharpness."
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VIII. The Elements of Mythopoiesis
"as soon as the poetic metaphor ceases to move on the plane of genuine and original myth and no longer forms part of some sacred activity, the belief-value of the personification it contains becomes problematical"
"The playground of the saints and mystics is far beyond the sphere of ordinary mortals, and still further from the rational thinking that is bound to logic. Holiness and play always tend to overlap. So do poetic imagination and faith."
"Yet you do not normally avow your belief in the collar-stud as an entity or idea. You were only falling involuntarily into the play-attitude."
"The play attitude must have been present before human culture or human speech existed"
"The desire to make an idea as enormous and stupefying as possible is [also] a typical play-function and is common both in child-life and in certain mental diseases."
"The epic severs its connection with play as soon as it is no longer meant to be recited on some festal occasion but only to be read."
[Unfortunately, that's the end of my char limit.]
IX. Play-Forms in Philosophy
X. Play-Forms in Art
"All true ritual is sung, danced and played. We moderns have lost the sense for ritual and sacred play. Our civilization is worn with age and too sophisticated."
XI. Western Civilization Sub Specie Ludi
XII. The Play-Element in Contemporary Civilization