This is one of those first books in a trilogy that ends with a cliff hanger, in hopes (I guess) that you will rush right out and buy the second book. My best friend gave me the complete, compendium edition of the whole First Blood trilogy, so that wasn't such a problem for me. What was a problem? Sloppy writing, poor world building, boring characters, boring plot... I just did not care enough about the story, characters, or the themes to go on. Hugely disappointing.
After seeing The Hobbit: An Unexpected Journey and loving the goblins more than (ok, not as much as the badass rabbits) any other characters, I had turned to my friend and said, "I want a fantasy story from the ugly characters' point of view. How come no one's done that?" Stan Nicholls and his Orcs series were standing by, ready to present her with (what appeared to be) the perfect Christmas gift.
Except that it's a bloody mess.
The first chapter, filled with battle rage and self-aware orcs, was encouraging. Then I reached the second chapter, and suddenly I was reading sword-and-sorcery as written by the guys from American Pie. Look, you can include recreational drugs, sex-and-dismemberment rituals, and leather-clad dommes in your sword and sorcery fantasy, that's fine. But you also need a plot that's more than an RPG video game (travel to this location, locate this object, fight this boss). And you need characters who are, sort of, you know, characterized. Here, the characters largely exist as tropes: the wizened veteran, the malcontent upstart, the outsider who has to prove his loyalty (and don't forget!) the girl. And that's just the central band of orcs. The antagonists and supporting characters don't fare much better.
The world-building is also paper thin. It involves a typical fantasy realm, populated by races like the orcs, goblins, dwarves, etc. Humans have shown up only lately, and their influence is, in a clumsy ecological metaphor, draining magic from the land. There's also some pseudo pagan-Christian conflict among the humans, who include polytheistic "Manis" and monotheistic "Unis," who act like fundamentalists and want to scourge the land not only of Manis, but all the other races. What little plot there is involves the hero-orcs collecting "instrumentalities," significant objects that resemble jacks. Somehow, when all five of these objects are collected, something really important will either happen or be revealed. Every other major character wants these instrumentalities, too. But let me be clear: we only know they are important because the characters want them, and from one of those helpful supporting characters who pops up in RPGs to dispense information and then promptly exits the story--in this case a gremlin scholar who read a scroll that said, basically, these are important. Really, that's about all the detail we get. I really can't sit through another five hundred pages on the off chance that something interesting may actually happen once those objects are assembled.
But the biggest failure was the book's only unique angle: the orcs are the protagonists. That's the book's hook. Yet, with the exception of the first chapter and the fact that the author occasionally reminds us that they are orcs by calling them "orcs," I never felt like I was reading the POV of a creature different from myself. The culture, language, and attitude attributed to the orc characters differs in no significant way from ordinary humans--they barely pass for DnD-style barbarians. There's no physical description, passing little to say about their social structure (a few tantalizing hints about "hatchlings" and what happens to the family of a coward), or how they fit into this larger, multi-species society. It's a shame, because the idea is ripe. It's just waiting for a different author to attempt it.