The year is 2050 Ladies of the night are being murdered and butchered with the skill of a surgeon. The Gaslight Ghoul has returned, and he stalks the streets of Seattle! In Shadowrun, the rampant substance abuse of the 19th and 20th century is now as archaic as 8-track audio tapes. Now the escape of choice is the BTL, or Better Than Life chip. Plug it in and all physical pleasures, desires, and hopes suddenly pale by comparison. Some 'experimental' chips are missing, and you've been hired to find them. But an investigation of simple theft is turning into a grisly trail that seems to have no rhyme or reason. Now you are beginning to wonder ... can these chips program someone to be a serial killer?
A solid first adventure from way back in Shadowrun 1st edition. Plotwise, it's pretty solid, has extra plot hooks for days and gives enough handouts and flavor text to really bring Seattle to life. They've statted up all of the potential adversaries in the book for ease of use and generally gone out of their way to help the GM on along.
Having said that, it's poorly laid out like so many of the 80's and early 90's games are. You're flipping all over the place to figure out what's going on. You're better off breaking it down in some sort of writeup cheatsheet than to depend on flipping in the book. The author clearly thought the run would go in one particular way so if you've got a unique crew that's Robin Hooding all over the sprawl trying to save the day, you're going to wing a lot of it.