Mage and part-time shadowrunner Serrin Shamander and his companions desperately flee a relentless, demonic enemy out to eliminate humankind from the face of the earth. Original.
old school Shadowrun. I read it in my youth while RPG'ing Shadowrun (one of the early versions of the game) and loved picking up immersive novels for the setting. It's a different experience picking up the novels again as an adult when many years have passed since I last read the books. Still a fun read.
Well, first things first, when you look at the cover of the book you see a vampire dashing through the streets of a town. That is not what this book is about. This book is more about a guy who meets a few other people and travels the world with them, with some tension and aggression here and there, but ultimately without much action happening. That is except the big final battle with the main bad guy, who I guess, no one else could stop, except our main hero who this book is about. Now, the book is pretty fun and interesting, but ultimately kinda not as expected. There are much cooler things to do with vampires, but here they were just a generic thing to smash in the end without much of a personality. The book is finished though, things make sense and the setups are paid off.
Weaksauce detective/adventure/something story badly disguised as cyberpunk with fantasy elements. Remove a couple words from the text and you can't even tell it was cyberpunk in the first place. The plot is boring. The characters are boring. The writing is mediocre at best. I wasn't expecting a literary masterpiece, but this book isn't even an entertaining time-waster.
An ok read; the characters were well developed and traveling across the globe provided new and interesting locales beyond Seattle. Again, the final confrontation was a bit anti-climatic, especially with all the secrecy of who the ever-ever-ever more powerful mages were.