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Native American Nations Volume 1

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Over thirty years ago, the violent formation of the Native American Nations shattered the United States of America and altered the geo-political boundaries of North America. Now, someone's setting out to prove that turn-about is not fair play and to bring about a little change of their own. Is it payback? Or something deeper? Regardless, it's a mad chase through the Native American Nations, full of the chaos one expects in a Shadowrun adventure.

Native American Volume One features the adventure of Peacekeepr. It also includes an in-depth sourcebook section providing details on the Salish-Shidhe, Sioux, Ute, and Pueblo Council Nations, information that runners can access via the Shadowland Information Network.

136 pages, Paperback

First published May 1, 1991

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About the author

Nigel Findley

68 books44 followers
Nigel D Findley (July 22, 1959 – February 19, 1995[1]) was a game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs). Findley died suddenly on February 19, 1995, at his home in Vancouver, British Columbia. He suffered a heart attack at the age of 35.

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Author 11 books28 followers
February 22, 2018
This book has two sections: an adventure, meant only for the gamemaster’s reading, and a “Danchekker’s Guide” on four of the Native American Nations in the year 2052. I did not read the first part, since I doubt I’ll ever run Shadowrun but wouldn’t mind playing again if the opportunity arose.

I did read the very first text to be read to the players, and it is pure Shadowrun faux-noir.

Death lurks in the shadows, and the air seems to vibrate with barely repressed violence.


If there is one thing I remember from Shadowrun, there’s very little repressed violence.

The second section has a short history of how the Native American Nations regained their freedom, and it is just as messed up as the rest of the Awakened World in 2052. There are no trustworthy alliances among either nations or individuals.

The four nations highlighted in this volume are the Salish-Shidhe Council (“most of what was once the state of Washington and southern British Columbia”) consisting mostly of the Salish, Makah, Cascade Crow, Sinsearach, and Nootka tribes; the Sioux Nation (“what once was the midwestern part of the United States”) consisting mostly of Sioux, Crow, Navaho, Hidatsa, and Arapaho; the Pueblo Corporate Council (whose capital is Santa Fe) consisting of the Zuñi and Hopi; and the Ute Nation (“what was once Utah, Nevada, and the southern portion of Idaho”) from mainly Ute, Comanche, Pawnee, and Wichita.

Of course, the Danchekker’s Guide portion is filled with Usenet-style commentary from netizens with names like “Hacker John”, “Midnight Rocker”, and “Shouts At Stars”. The comments range from how to get along with locals (bribe them) to where the dangerous highways are (Route 666 and I-5, apparently), to random insults.

Oddly, the only map in this volume is a map of the Las Vegas region of the Ute Nation. Combined with the Seattle map in the main rulebook, I’m guessing you were expected to buy contemporary maps if you needed to know where things were.

This is a fairly important extra book, since it covers the area around Seattle, which seems to have been the default adventure locale for Shadowrunning. (Our own games tended to happen int he California Free State, because we gamed in San Diego.)

>>>>>[Suck dried lizard drek, you fossil.]<<<<<—Pueblo Princess (04:42:17/6-8-52)
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