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Shadowrun: Imago

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Great Britain awaits! There's bound to be trouble when Seattle-based shadowrunners are imported to take care of business in the United Kingdom. A valuable employee of one of Britain's largest megacorporations may be missing, and Transys Neuronet will be damned if they're going to let anyone on their side of the pond know about it. The search takes the runners through Scotland, the city of Edinburgh, and to darker corners of the Matrix than they ever dreamed existed. It's a complex puzzle of betrayal, friendship, isolation, hatred, blinding love, vengeance, and, in the most bizarre twist of all - life after death. Imago is an adventure for Shadowrun. It includes high-level dealings with the realms of magic and the Matrix, separately and in unique combination. The London Sourcebook, Virtual Realities, and The Grimoire are recommended for play, but not required. Imago has been designed for use with Shadowrun, Second Edition, but can be used with the first-edition rules.

80 pages, Paperback

First published January 1, 1992

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About the author

Carl Sargent

71 books13 followers

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