Once again, Darren Shan provides an excellent example of his inability to make a satisfactory ending. The only time a Darren Shan book ever ended passably, even well, was The Thin Executioner. But this? Okay, let's make this very clear, Shan: THE. ENDING. SUCKED. BALLS.
Which is a shame because this wasn't such a bad book. Actually the series in general was terrible. I didn't enjoy it. There is an overdose of blood and gore, which is a hundred times more disgusting than it is remotely scary, some concepts are just disturbing (like Bec after she turns traitor, which when you think about it was totally unnecessary-why didn't she just tell Grubbs and Kernel about her plan? Didn't want to waste energy pursuading them to go along with it? What, she'd rather kill a bunch of people for the fun of it because the world's gonna end anyway? She wanted Lord Loss to feel her up? Eww.) and it gets boring when you have to read the same scene over again from three different perspectives (Blood Beast, Wolf Island, Dark Calling), I mean, if you're going to put a cliff hanger, atleast don't drag the agony of wanting to know what happens next out even more than you should. Darren Shan could've made it so that we didn't have to go through some the same stuff again before we can reach to where we left off in the last book. Atleast we didn't have that here, in Hell's Heroes. But still, if I'm going to be talking about the series in general, I'll just say that, though I didn't like it at the time, I think Lord Loss was a great start to what could've been a completely different and probably preferrable series: a series of chess-death-matches. I really liked that concept. But no, Shan had to stuff a bunch of stuff and get them all muddled up together so we can barely see through the mess of gimics: demons, magic, zombies, were-wolves... You either choose one to make it complex, or you choose all of them and make it straight and simple. And speaking of the magic, I really didn't like it. I mean, yeah I'm all for magic that doesn't require a wand or weird words (none that he tells us anyway, which makes it annoyingly vague-how does Grubbs know what to say? Phrases like "I barked a word of magic" got on my nerves-yeah we really know what you mean by that, Shan), but it doesn't seem like there are any limits to what this type of magic can be used for. They can do virtually anything if they put their minds to it, and yeah, Shan was very creative in some of the things they do, so atleast we get a wide variety of action, but then if Grubbs can turn his legs into swords and spear a demon on them (like I said, creative, if not a little weird, but Shan is a weird author) then why can't he just blow a whole horde of them up? Okay, they can put themselves back together, but it'll be a helluva job for them if you just keep e'sploding them to tiny bits and pieces and sludge as soon as they fix themselves up again. Why didn't any of them think of that? Couldn't do it? But that's what I mean about limits-how are we to know what they are limited to doing when there's a window and when there isn't? And Grubbs is a magician, and so is Beranabus. Doesn't that mean they've got more magic than average?
Okay, one more little rant about the ending before I finish: it is very annoying to be told that events have to unfold the same way all over again but slightly different, and without the central characters. We're supposed to just guess what happens next? Nuh-uh. That doesn't work for me. It's the Cirque du Freak series all over again, except possibly a little worse. Atleast the main character doesn't become some bodiless form of the universe. Hell, he is the universe. That's just...that's just stupid! If anybody thinks I need to explain that a little better as to why it's so stupid, I'll just say that it's one of those things that are just so obviously stupid it's not worth explaining.
There. I'm done. Hope you enjoyed the rantings of a dissatisfied reader. Now I've got nothing to read.