This core rulebook includes everything you need to get your posse wandering the irradiated plains in the much-anticipated sequel to the award-winning The Weird West. Besides all the normal stuff on making characters and blowing stuff up, there's also juicy information on Doomsayers, junkers, sykers, Templars, and-of course-the Harrowed.
To be honest, I mostly skimmed through this book, as I'm more a fan of the Weird West than the Wasted West. That said, they build pretty well on the original setting, with a few minor tweaks for the futuristic slant, and I'm quite looking forward to playing this now.