The magical apocalypse happened and a cyberpunk humanity got wiped out, the magical creatures, aliens and gods returned to the Earth.
England, gets filled with massive several 300+ meter magic trees whole towns live in, giving boons to their residents like magical bark armor and visions. Big emphasis on trees, tree-critters druids and herb magic. Also: Camelot is run by an evil alien inteligence manifesting as both merlin (spelled "mrrlin" for copyright reasons) and the lady of the lake. They have good publicity. The Fae folk run ireland, and have power-armor.Only major magic that stood out to me was the ability to turn 2-dimensional temporarily. Rifts stands out for feeling like a schizophrenic sink of various genres and types, not bad.
I should have learned my lesson by now and accept that I need to read Rift's World Book in order. To squeeze every ounce of good in this book, you must certainly have Conversion Book #1 (which I've just got, albeit only digitally), and World Book #2 "Atlantis." Still, it is an interesting book, with great druidric OCCs, the curious Millenium Trees, and suprisingly (yet as advertised), an originall spin on my dearly beloved Arthurian myths. Why only 3-stars then? Because I really feel there should be more adventuring material in the book. There are hints here and there that could be used to create an scenario, and "Merlin's" background is certainly worthy of an epic campaign, but in all honesty, there is not even a decent set of "advanture blurbs." Yes, Rifts is full of possibilities, but a bit of laylining would not hurt me in the least.
I loved the Rifts RPG, and though I didn't get to play it often - my friends preferred Heroes Unlimited - I had a great campaign series where the heroes from said game were pulled through a rift and scattered through the Rifts world and had to work their way back together and find their way home to their original world.
This England Sourcebook had some awesome ideas - including a retelling of the Arthur legend that was clever and contained a brilliant "darkness behind the power" notion to it.
I played these games in High School and University both, and to this day I have an ongoing D&D campaign. Don't let anyone tell you RPGs are just for kids. ;)
Even though the Palladium role-playing system is not the one I use in my games the source books are fantastic. Tons of great ideas and characters are scattered throughout the books. Very recommended for any gamer.