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Introduction to 3d Game Programming With Directx 9/0

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This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.

400 pages, Paperback

First published May 25, 2003

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Frank D. Luna

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Profile Image for Chris.
38 reviews4 followers
February 22, 2008
This book has a lot of good concepts for directX 9.0 programming for games, but most of the source files are very long, complex, and garbled based on his "engine". The content in the book is very helpful and precise, but it works better as a reference book then something to "learn directX" from. I prefered jon harbour's books on intro to c++ (with directX even though it does not say it) as a beginner book.
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