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Perfect Dark: Janus' Tears tpb

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Joanna Dark Never Misses. Neither Should You...
-Founded in 1997, Cold FuZion Studios (CFZ) is an IP Development and Visual Arts & Design Studio that handles many Intellectual Properties as well as their development. Currently, we have studios in New York, Pennsylvania, and California that each operates independently from one another. CFZ excels in the areas of Cinematic & Comic Storyboarding, Character & Concept Designs, Sculpting, Live & 3D Modeling, Photography, Music, Animation (Production and Design), Creative Script Writing, Logo - Graphic & Web Design and Development, Color Rendering, and complete Product Packaging. CFZ's current client list includes giants such as Microsoft & Lucas Films to Video Game Developers like Activision Inc. No matter the size or budget of the project, Cold FuZion Studios prides itself on delivering a professional product, on time and with competitive biding along with the highest quality possible.
-Eric S. Trautmann is content developer for Microsoft's Franchise Development Group, where he writes and edits story bibles for a variety of Xbox and PC game properties. He has contributed dialogue and web content for a variety of Microsoft games, including MechWarrior 4: Vengeance, Allegiance, Crimson Skies, and Halo. He is the author of The Art of Halo: Creating A Digital World (along with Frank O'Connor) and edited and contributed to the Crimson Skies fiction anthology (both published by Del Rey). He resides on the Pacific coast of Washington

208 pages, Paperback

First published March 20, 2007

22 people want to read

About the author

Eric Trautmann

260 books16 followers
Eric Trautmann is a comic book writer, editor, and graphic designer.

For several years, Eric was a writer and editor for West End Games' acclaimed Star Wars roleplaying game line. After leaving dice-and-paper gaming behind, Eric then moved into videogames, an early recruit into Microsoft Game Studios' nascent entertainment licensing apparatus.

While at Microsoft, Eric wrote and edited in-game dialogue, story bibles, marketing materials, and original fictional content for the web.

Among the titles that Eric helped develop were the smash-hit HALO: Combat Evolved (including editing chores on the first three HALO novels for Ballantine / Del Rey, as well as writing The Art of HALO, also for Del Rey); Crimson Skies (creating a strongly immersive in-universe website for the pulpy, two-fisted adventure setting; editing weekly serialized online pulp novellas; and editing and contributing to Del Rey's mass-market paperback fiction anthology based on the setting); MechWarrior 4; and Perfect Dark Zero, acting as a story consultant to the property and helping to develop a fiction publishing program in support of the game.

In addition, Eric has consulted on videogame properties for EPIC (drafting a story bible for the Gears of War franchise), story development for Radical Entertainment, and delivering talks on the craft of writing in games to various publishers (notably, Blizzard Entertainment).

After leaving Microsoft, Eric wrote a six-issue miniseries for Perfect Dark (titled Perfect Dark: Janus' Tears), published by Prima Games, as well as editing and lettering an original graphic novel prequel to the hyperviolent videogame Army of Two, titled Army of Two: Dirty Money (written by John Ney Rieber and illustrated by Brandon McKinney).

While developing Perfect Dark Zero's novel program, he edited Perfect Dark: Initial Vector and Perfect Dark: Second Front, scribed by Greg Rucka (and published by TOR). The collaboration proved fruitful, and Eric was later invited to write a fill-in issue of Greg's DC Comics superhero/espionage title, Checkmate (which led to a half-year stint as co-writer on the title, ending his run with issue #25).

Checkmate led to several other DC Comics projects (as both writer or co-writer), including Final Crisis: Resist, JSA Vs. Kobra: Engines of Faith, The Shield, Mighty Crusaders, Adventure Comics and others.

Eric currently writes the continuing adventures of classic sword-and-sorcery heroine, Red Sonja, for Dynamite Entertainment.

In November 2010, Eric's debut issue of a revitalized Vampirella (also published by Dynamite Entertainment) was released to widespread critical praise and excellent sales (Vampirella #1 was the best selling non-premier publisher title for Diamond Comics Distribution in the month of its release).

In addition to writing comics, Eric is a graphic designer and marketing consultant, through his Fedora Monkey Studio, which offers (among other services) logo and branding design, intellectual property development, and viral marketing (such as the infamous "Montoya Journal" to promote the DC Comics' series The Question: The Five Books of Blood).

Eric splits his time between Raymond, Wa (where he resides) and Lacey, WA (where his wife runs the best comic shop ever).

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5 stars
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Displaying 1 - 3 of 3 reviews
5 reviews
June 19, 2023
I'm not a big graphic novel/comic person, and this one reminded me why. Although it's an entertaining read, you're reminded a bit too often that a guy is writing it. Doesnt have the same charm as the N64 game
Profile Image for Latique.
58 reviews8 followers
February 1, 2016
Fans of the original Perfect Dark video game on the N64, fans of the Perfect Dark: Zero video game on the Xbox 360, fans of comics with kick-ass protagonists - I bring your attention to this little treasure of witty, gritty, action/Sci-Fi, guns-blazing compendium of comic glory. The artwork is sleek, yet angular, with colors and movements represented in eye-catching detail. The plot is riveting and still manages to seem like a cross between a video game segment, a movie, and a stand-alone novel. Joanna Dark is one of the best female characters I have ever come across in the worlds of fiction and has been one of my idols since the N64 game came out (along with Mara Jade and Laura Croft). This comic leaves readers wishing for more and yet maintains its ability to be read and reread over and over again. Recommended for high school age and older individuals who are interested in: the Perfect Dark franchise, comics, gun action/Sci-Fi stories, and secret agent/bounty hunter tales.
Profile Image for Astraea.
20 reviews22 followers
December 22, 2016
I was a huge fan of the Perfect Dark game on the N64, and after a bought of investigative nostalgia, I was happy to come across these comics. Although I think the emphasis on her Perfect Dark Zero stories and stylization might leave a little something to be desired for fans who, like I was, wanting more of what the classic game provided, Joanna is still a bonafide badass tearing her way through a corporate conspiracy. In spite of my preference to her debut look, I generally enjoyed the artwork, too. Crisp lineart and tidy, bright colors really brought her world to life. I think it's a worthwhile read for anyone looking to get another taste of Perfect Dark.
Displaying 1 - 3 of 3 reviews

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