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Computational Geometry: Algorithms and Applications

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Computational Introduction.- Line Segment Thematic Map Overlay.- Polygon Guarding an Art Gallery.- Linear Manufacturing with Molds.- Orthogonal Range Querying a Database.- Point Knowing Where You Are.- Voronoi The Post Office Problem.- Arrangements and Supersampling in Ray Tracing.- Delaunay Height Interpolation.- More Geometric Data Windowing.- Convex Mixing Things.- Binary Space The Painter's Algorithm.- Robot Motion Getting Where You Want to Be.- Non-Uniform Mesh Generation.- Visibility Finding the Shortest Route.- Simplex Range Windowing Revisited.- Bibliography.- Index.

384 pages, Paperback

Published March 12, 2014

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Mark de Berg

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