Kallamity (Luca Zampriolo) creates an imaginary future world dominated by dark undertones where protagonist robots (Hard Doll Machines a.k.a. H.D.M.s) mass-produced from recycled metal are needed in a failing society to secure resources for mankind in order to progress its technology. Kallamity poses the question, “As oil and gas are depleted in the future and inhabitants of Planet Earth continue to grow exponentially, how will a world based on the exploitation of these two natural resources maintain its current technological growth?” and then he precedes to present amazing visuals for the answer in the form of ABAKAN 2288.
In this Sci-fi tale, with oil resources tapped out and the ensuing crash of the world economy, the Weingart family holds a dictatorial monarchy over Earth as a result of their development of WEIN technology which allows for the fabrication of H.D.M.s as well as travel to other planets for more natural resources.
ABAKAN 2288 not only focuses on the images for the world that is yet to be but also on the creation of the Hard Doll Machine mecha designs. Kallamity designs the master patterns that are cast, assembles and creates machine dolls from these pieces of various sizes; ranging from a volleyball to the head of a pin. Being a worldwide success as a collectible sculptor of machine warrior dolls, readers will learn from one of the best in the industry how to conceptualize, fabricate and finish machine robots.
Kallamity combines mecha designs with the steampunk aesthetic to create the stunning yet depleted Sci-fi world of ABAKAN that we hope to not have to occupy someday, as visually captivating as it is!
This is an amazing book featuring the mecha art and models of Luca Zampriolo, aka Kallamity. Great for anyone interested in assembling, building or designing mechas.
The concept is set in the future in a world that has run out of resources. The idea is not particular unique but more to provide background. As usual, there will be one powerful entity, in this case the Weingart family, who has the power and technology to build all sorts of stuff of which some are mechas.
The book starts of with concept art for the dystopia future world. It looks like there are mining plants built everywhere, even in cities with skyscrapers there are factories spilling out smoke just beside.
The rest of the book are concept art for mechas and a selected few are being made into actual models. There are only a few featured because each one has an crazy amount of detail. One model took 11 months to finish. They are mainly the walker-type heavy mechas, a spaceship carrier and a crew all suited up. You can see some design influence from Kow Yokoyama which was mentioned in the book.
There are photos of all the created parts either by casting or sculpting. The models are made from Milliput (bicomponent stucco) and plasticard. For one of the human models, Super Sculpey was used.
Every piece created is intricately designed and worked on. For example, you can see all the tiny holes for ventilation grills. All surfaces have details even though some were eventually covered up by other parts. There are also many photos from different angles, and photos at different stages of completion.
Lengthy commentary is provided on how each mecha was designed and built. It's not tutorial style so it's not a beginners book. Some of what's mentioned might make more sense to actual model builders. Towards the end, there are also some guest designers featured, like Michael Fichtenmayer, Ryu Seoung Ho, Matt Tomczek and Jason Stalnaker.
Highly recommended for mecha lovers. Even if you don't build or assemble them, there are plenty of designs to see.
I found this to be a fascinating pseudohistory/art book/modelling and sculpting guide and an introduction to a subculture and art world that I knew nothing about, the only thing that made me sad about it was the fact that I probably couldn't even assemble the kits this guy sells.
Excellent read for someone looking into the world of mecha of a sculpting from scratch point of view. The description of the details, time, and complexity going into creating models from putty, metal, plastics, and scraps is well done. Trying to create a world for the models is intriguing, but does not go far enough to help immerse a reader into the world. I would enjoy seeing a cg or stop-motion mecha anime using Luca Zampiolo's designs.