tl;dr: Despite being a pretty standard 'how to draw' book, it's not one I would recommend for absolute beginners. Instead of going too in depth on any one topic or area, it covers a variety in quick and brief bursts. (Honestly it felt a little lost in terms of direction and audience.)
It's decent for what it is, but I'm less into this style of books nowadays, for myself personally. Perhaps fun for a kid starting out though, but be prepared to support them when they find their art skills aren't immediately amazing or how if only they could buy x tool, they'd be a professional already. Art is a never ending journey, encourage the progress, not results.
Not tl;dr:
My notes as I read.
I kind of wish it was emphasized that you can just start with a pencil and paper and grow your collection of tools from there. Part of my usual issue with 'how to draw' books is the overwhelming (for beginners) amount of tools and recommendations that make you feel like you can't start or get good until you have them all. Not to mention sometimes, as this book does a lot, they make these tools out to be REQUIRED, or else you CAN'T create art, which is just ridiculous. Most especially for a book like this, aimed at a younger audience, that's immediately discouraging right off the bat, which is the exact opposite of what you'd want.
The book's information (and attitude) is rather dated. Of course any book involving technology and computers will inevitably get behind, and it was written back in 2010 when Stan Lee was still alive. Though seeing Photoshop CS4 as the 'latest version' certainly gave me a giggle. And of course given the context, there is going to be misogyny. (Women can't be too muscular, heels show off their sleek nice legs and curves, all artworks have zero waist and all T&A, LOTS of comments on women's bodies, etc.) It's nothing overly offensive, just the usual. However one artwork as an example extreme close up includes a VERY obvious cum shot. In a book aimed at kids/teens, that feels rather inappropriate, and I imagine there were likely other examples of extreme close ups they could've used. Just saying.
Another nit-pick, albeit, a big nit-pick, I have with this book is the lack of clear explanations in the examples shown. Like when showing artworks with mistakes, there is a sentence or two at best telling you what the issue is, and just...expecting you, an inexperienced beginner artist, to be able to see them? I have well over a decade of experience under my belt, but for untrained eyes, there's no way they'd be able to see these errors without more direct help. A redline or circling of the issues would've done a LOT to help out budding artists.
And it's odd, as in the latter half of the book, there are notes (arrows) drawn directly on top of the artworks to emphasize a teaching point (eye flow). Along with side by side comparisons of incorrect and corrected versions of an artwork. I'm not sure why that wasn't everywhere in this book?
As someone who has experience also teaching beginner (and absolute beginner) artists, some tips and information shared in here are helpful, but others, like, "Give hair sufficient thickness and body. It shouldn't just lie there like a soaking-wet cat," is meaningless to the point of confusing for that audience. I would definitely not give this book to an absolute beginner, unless it's for inspiration and not drawing education. There is some insight into the history of comics and how the industry works, but for art instruction, I would aim this more at upper beginner to lower intermediate. Though given the mish-mash of information in this book, I'm not sure there is a singular target audience (with some very beginner step-by-step instructions, and other more intermediate details of information, the book is all over the place).
That's not to say the book is all bad. There are still some great bits in here, like showing appreciation towards ALL kinds of artists, even the ones you might not think about (like inkers or letterers). Encouraging practice and embracing your skills as you grow. Using your imagination and being silly. Etc. Along with portfolio best practices and tips for submitting. The back of the book also includes additional recommended reading and resource information, like schools, art suppliers, etc.
I gave this 3/5 stars more so for a general audience score. I can see this being a fun book for teens who are comics or Marvel fans. But for any adults wanting to get into comics or art, there are so many other better resources out there.
Such as: Andrew Loomis is a famous name most artists are familiar with, though his education materials are rather limited in terms of body types/stereotypes, in which case, the Morpho book series more than makes up for it. Mark Crilley is another great artist, and while I've not read his books, they are praised by my peers and his YouTube tutorial videos are excellently geared towards new or young artists covering all sorts of topics for artists, and comic artists, of all kinds. Alphonso Dunn is a master inker and also amazing teacher. Miyuli is another fantastic artist with materials aimed more at experienced beginners or intermediate artists. "Perspective Made Easy" is a highly beloved book in the industry. Browse around and don't ever stop at just one resource!