Before the Creeper, before Hawk and Dove, even before co-creating Spider-Man, one-of-a-kind comic book artist/writer Steve Ditko illustrated his first super hero; the Cold War adventures of the nuclear-powered CAPTAIN ATOM. Readers and fans now have a chance to own all the Charlton Comics' appearances of the original hero.
Joseph P. Gill was an American magazine writer and highly prolific comic book scripter. Most of his work was for Charlton Comics, where he co-created the superheroes Captain Atom, Peacemaker, and Judomaster, among others. Comics historians consider Gill a top contender as the comic-book field's most prolific writer. Per historian and columnist Mark Evanier, Gill "wrote a staggering number of comics. There are a half-dozen guys in his category. If someone came back and said he was the most prolific ever, no one would be surprised."
When DC bought the old Charlton Comics heroes I was unsure how they would move them into the main DC universe. Most of the original stories have been rewritten into mainstream DC continuity and are lost to most readers. I really enjoyed this collection of the old Captain Atom stories. Nice time trip. Recommended
Steve Ditko. Those two words always mean a reader is in for some great and very iconoclastic comic book reading. The Charlton Action Heroes were no exception, as shown in this volume.
This book reprints Ditko's work (ably assisted by the scripts of the prolific Joe Gill and later inking of Rocks Mastroserio) on the original Captain Atom feature in Space Adventures and the first few issues of his own comic, right up to the introduction of Nightshade.
The stories are a reflection of their times, as many of them are beset with Soviet or Eastern Bloc-ish foes. It is from these early stories that you can definitely see Captain Atom as the politically-controlled inspiration for Dr. Manhattan of the Watchmen.
The tales, besides their jingoism, are solid comic tales. Ditko didn't have the same creative leeway he did with most of his sci-fi and horror tales, but his personality comes through in his artwork, particularly in the Space Adventures issues where he inked his own work. Rocke's a great Charlton inker but Ditko inking Ditko is an unbeatable combination.
I can't see a single reason why any proper comic fan would NOT want this book in their library. Charlton Comics reprints are few and far between the way it is, so grab this Archives before the price starts going into orbit!
I have fond memories of the Captain Atom series DC Comics did back in the 1980s. It was a combination of superheroes, military intrigue and family drama that played out over a span of more than four years. I had not been familiar with the character prior to that, so I thought I'd see how he started out.
Well, he started out being drawn by one of the most legendary artists in comics: Steve Ditko. His dynamic art graces most of these pages, and is the real attraction here (and why I presume these tales were granted a DC Archive).
Comics are not just art, though, but story too. That department is sorely lacking here, primarily because the first part of Captain Atom's career was limited to a succession of five page stories in Space Adventures. Those brief tales allowed no time for character development and were both predictable and repetitive.
Things pick up a bit story-wise in the last half of the volume, since it contains full-length tales from Captain Atom's first solo series. The only one I can truly say I enjoyed was the last one, which introduced the mysterious heroine Nightshade and the treacherous Ghost. I hope the remaining stories in the second volume continue the positive trend.
Note: the dustcover of the edition I have is different (and nicer) than the one Goodreads displays. Hmm.
What if Steve Ditko drew Superman a few years before Spider-Man, you may ask?
The answer is here, as we see a very different kind of superhero for Ditko's pencils (and, when possible, inks) compared to his more grounded characters. Captain Atom flies in the skies and the spaceways, and it's fun to see Steve's portrayal of Atom dodging laser blasts, leaving a speed trail behind him and still managing to work his way into the innovative poses that make Ditko's work so dynamic compared to many of his peers.
The plots and scripts are pedestrian--sorry Joe Gill--because they're small publisher churn and burn. Atom faces aliens and communists over and over, and it starts to get boring over time. But no matter how typical the script, Ditko tries to find ways to keep the panels interesting, and even his nods to the Clark Kent winks are very Ditkovian.
Once you get to the Ditko co-plots, things improve significantly. Doctor Spectro's inner conflict, which becomes literal at one point, shows Ditko's philosophy of the wars for the self, while drawn with some images that harken back to monster comic days. The fight against an alien dictator has a lot of emotional charge, and the sacrifice at the end shows that good may triumph, but it's at a cost. Written and drawn just after his Marvel departure, these comics are really damned good.
Overall, the main draw here is to linger on Steve's work, looking at those panels that make him the best creator of his era. While others may have created more work, it's Ditko's *style* that dominates comic books today. Just look at these pages and you'll see it.
This one isn't for the casual fan, but it's a great book for anyone who loves to see more from Ditko.
Woof! Absolutely everything worthwhile about these stories is 100% due to Steve Ditko’s art. The later, longer stories are an improvement, but Ditko doesn’t ink his own pencils on those, so it’s a real two steps forward, one step back situation.
But as lovely as Ditko’s line work is, these are utterly uninspired generic superhero stories, featuring a hero who rarely finds himself challenged, and whose secret origin is basically his refusal to abandon a screwdriver that he dropped.
These should be Exhibit A when arguing against those who claim that Stan Lee contributed nothing to Spider-Man’s early years. And it makes Alan Moore’s transformation of Captain Atom into Doctor Manhattan that much more remarkable.
Before co-creating Spider-Man, artist Steve Ditko co-created Captain Atom. Ditko worked on the good Captain for Charlton Comics, and the work appeared in 1960 and 1961. Then, Ditko went off to Marvel Comics, where he produced some legendary work for Stan Lee. He returned to Charlton – and Captain Atom – in 1965, when he was still drawing and plotting Spider-Man and Dr. Strange.
The first ACTION HEROES ARCHIVES volume, then, could be divided into two parts of roughly equal length. The first 111 story pages re-present those first Captain Atom stories from 1960-1961. The remaining 117 pages re-present Captain Atom tales from 1965-1966 (Ditko's two other "action heroes" - Blue Beetle and the Question - appear in ACTION HEROES ARCHIVES volume 2 and are absent in volume 1.).
I’ll address the 1960-1961 stories first. Here, we are introduced to Captain Adam of the U.S. Air Force. In the first story, he’s caught in a nuclear explosion in space (Hey – just go with it.), causing him to disintegrate and then re-integrate as “Captain Atom,” a super hero with nuclear power. Many of these earliest stories are only five pages long, and they’re all sorts of insane. Captain Atom, an American military officer, is perhaps the ultimate Cold War hero. His inaugural series is peppered with nuclear bombs and missiles, evil Iron Curtain dictators, heroic American diplomats, pro-military bombast, references to the space race, and guest appearances from Presidents Eisenhower and Kennedy. Modern readers might disdain the sparse characterization, but…there’s a sort of “purity of vision” in these early tales that the later ones just can’t match. Truth be told, I found the “Cold Warrior” perspective, which practically oozes from every page, to be rather fascinating.
The 1965-1966 stories are a different beast altogether. They seem an obvious effort to duplicate Marvel’s approach to super heroes, and Ditko’s presence only adds to this feeling. The stories are twenty pages instead of five, and while they do contain more complex plots and ongoing continuity, Captain Atom also seems a more generic superhero, tackling equally generic super villains. He still works for the Air Force and takes orders from the President, but the Cold War seems to have noticeably cooled. More’s the pity. The stories are still quite enjoyable, though, and do grow more interesting as they continue. In this volume’s last story, Captain Atom even gains a partner – a mysterious female costumed agent known as Nightshade (Since Captain Atom’s secret identity is “Captain Adam,” Nightshade’s real name is, naturally, “Eve Eden.” I am not making this up!).
Today’s super hero fans probably know Captain Atom mainly as the model for Alan Moore’s Dr. Manhattan character in WATCHMEN (His partner Nightshade was at least a partial inspiration for Silk Spectre.). That’s a shame, in a way, since the original 1960s tales do represent an interesting little piece of Silver Age history. If nothing else, the Ditko artwork makes the ACTION HEROES ARCHIVES worth a look.
Some of Ditko's best art, especially when he inks himself. It looks more like Marvel Ditko in the later stories in which he is not inking himself. The premise is kind of silly--if Captain Atom is so radioactive, why can his hands and face be bare? Dave Kaler's writing in the last story, which introduces Nightshade, gives the stories a hip tone, the Ghost in particular making a lot of pop cultural references. One of the last stories has a moral about cooperation that I have to wonder if it made Ditko, a strong objectivist, raise his ire, when it saw print, since he was co-plotter on the story, but not its scripter. Several of the characters would show up in the revamped series: General Eining would be renamed Wade Eiling, Jeff "Gunner" Goslin would return as a black man, and of course Eve Eden (Nightshade) whose name was not altered when she moved to DC (whereas Joe Gill's "Allen Adam" became Cary Bates's "Nathaniel Adam"). Dr. Spectro made an interesting villain in two outings here. First, because he wasn't really a villain. He was an angry scientist because he got scoffed, but only when his technology was used against him did he turn to crime. After his corporeal form was dissipated, he came back as five dwarfs, each with a different color. The purple one has Spectro's good side, and he tries to take control of the others, but has to fight Captain Atom to achieve his goal of getting back together again, even though he doesn't want to. He also cures a crippled girl named Kathy. Unfortunately, Captain Atom botches his plan, and though remorseful, Dr. Spectro is left mentally impaired because of Cap's interference. Even without being told Spector's real name, he made for a fascinating character.
The Cary Bates-Greg Wiseman-Pat Broderick relaunch of the series wrote this stories off as fictional (or mostly so) in much the manner of Alan Moore's Miracleman . Dr. Spectro appeared in that series, but he was a wimpy character who copied off the comic book character rather than the interesting character presented here.
Probably the best introduction to Captain Atom is to say that he was the original inspiration for the character of Doctor Manhattan in Watchmen. He is a current character in the DC Universe, but if you aren't super familiar with comics but are interested in the classics, well, there you go.
Much of this volume is spent gushing praise over Steve Ditko but it's hard to say it's not earned. Though this was before his most famous work (working with Stan Lee on the Amazing Spider-Man), you can still the man is a master of his craft.
Of course, it's hard to admire all the art when the story telling can be distracting. For the first half to two thirds of the book, Captain Atom was one of several series running in a compilation book from Charleston Comics. This means that each adventure was roughly four to eight pages (I may be confusing it with The Spirit archives which I was also reading at the time). IN any case, it was definitely no more than ten.
Thus, the plot is pretty simple as there isn't much time to waste. Nine times out of ten, Captain Atom needs to stop nuclear missiles or aliens. It's not bad, but it is formulaic.
Eventually he got his own series and there the comic really opens up. The flipside though is that now that Captain Atom has to fill more pages, he can't win as instantly. Captain Atom is actually defeated (albeit temporarily) by some of his foes so it feels as though he was depowered to make room for a longer story. If this is bad is up to personal taste, I personally like less-Superman godlike powers, and more balanced skill sets.
All in all, it's an enjoyable read even if the shorter comics are formulaic. The latter work is much more nuanced, but Ditko's art (if you like the classic silver age style art) is the main draw and the book doesn't pretend otherwise.
This is one of two books that takes a look at the late Charlton Comics action heroes. This one focuses on the character of Captain Atom, who was originally written by Joe Gill and drawn (almost exclusively) by Spider-man creator Steve Ditko. This book collects Captain Atom stories from Issues 33-42 of Space Adventures and then after Ditko left Marvel he became artist for Captain Atom's comic and the first five issues of that run are included.
Captain Atom was an Air Force captain who obtained amazing atomic power after being in a space accident.
The first section of the book contains very short stories of five-to-seven pages while the Captain Atom stories were book length adventures.
The shorts ranged from too quick to just plain pointless. There was at least one attempt to have a continuing plot around a powerful Venusian woman that was never followed up, but mostly the stories lacked continuity. The full length adventures were actually pretty fun featuring some solid villains such as Dr. Spectro.
The big highlight of the book is the art. Indeed, the Ditko art is the only thing that really kept me going during the shorts. It's definitely very fun and he shows a ton of talent that carries the book. The full-length stories were good and different. They had neither the emotional depth of the Marvel comics of the era or the sillyness of the DC comics, giving the book a kind of old school science fiction feel which is actually appealing in its own right.
Ultimately, the Ditko art throughout plus the very nicely written full-length stories at the end, and the Cold War action at the beginning made this an enjoyable read for me.
DC was liquidating their Archives line of books through Diamond for a year or so. I went from having none of them except for all four Elfquest volumes to having about two dozen or so now. Silver Age Ditko in a high quality format at half price? Where do I sign? Couple that with the fact that these old Charlton Comics served as the template for Alan Moore's Watchmen, and my curiosity was sufficiently piqued. The story behind that can be found all over...try Google. My fingers would get tired re-typing that spiel.
Captain Adam, USAF, gets caught in a nuclear bomb explosion and becomes Captain Atom! Captain Atom was used as the template for Dr. Manhattan in Watchmen, and I read this as a sort of prequel. These are supposed to be the events that occurred before that series, retroactively speaking. Taken on its own, these are charming Silver Age comics with great Steve Ditko artwork. Ditko was and is a genius. It's really interesting to see how his panel layouts changed in between Space Adventures from the early '60s and his second stint on the Captain Atom series.
Nightshade is introduced in Captain Atom #82, and she was the inspiration for the Silk Spectre (II) in Watchmen. Again, it was really interesting to read this with that series in mind, as it fills in a number of gaps or golly gee, wouldn't it be cool if we could see all of those stories that they referred to? I highly recommend this book to fans of Silver Age comics, fans of Watchmen, and especially fans of Steve Ditko, as we get over 200 pages of Ditko goodness here.
Captain Atom is a distinctly second-rate Ditko effort. The art is often dynamic and compelling, but the stories are just not very good. The early short ones especially are often structural messes, showing little grasp of how to tell a story economically. The later, full issue-length ones are moderately stronger, perhaps because Ditko began to contribute to the plotting, but they're still pretty pale stuff. Captain Atom is basically a Superman figure, with powers that render him invincible, but not much in the way of actual character, either in his super or civilian (well, Air Force) identities, to add any interest to the action. Clunky dialogue, too. For Ditko fans only, I'd say.
March 1960 saw the origin of this super-hero....2 years before Peter Parker got bit by a radioactive spider. This tome covers a range of tales over 6 years, at a time when these tales might span 6-8 pages.
I found it interesting how many problems our space agency had with malfunctioning or sabotaged rockets/missiles....and how many enemy countries had lines and lines of atomic missiles ready-to-go at any moment. Thank goodness that Capt. Adam had met with his accident.
Love early Ditko doing superheroes, when inked the art was fantastic. The Charlton characters while good were not as mainstream as Marvel or DC Captain Atom was probably the best Charlton character, more in line with Superman power wise. These characters evolved into the Watchmen many years later under the auspices Of the legend that is Alan Moore. Great stuff Nuff said!
This is all Captain Atom and all Captain Awesome! If you like outer space, soulful writing and Steve Ditko art. When the super hero flies, he leaves behind a trail of stars. This character is the inspiration for Doctor Manhattan, if you are a Watchmen person. I am more of a Ditko person myself.