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343 pages, Kindle Edition
First published January 1, 1997
“You hold in your hands a book of stories that forced Brian McNaughton to write. Make no mistake: I don’t exaggerate. There’s a reason this book won the World Fantasy Award. The stories inside it are rich, fascinating stuff—creepy and unsettling and phantasmic. Imagine what Tolkien’s Lord of the Rings would have been like if Tolkien had tried to tell that story sympathetically from the point of view of the human denizens of Mordor and you’ll have the slightest sense of what you’re about to wade into—but only just a sense. These stories will make the same demands on you that they made on Brian: they will command and compel you, and fill you full of terrible wonder. And when you’ve finished them you’ll find yourself wanting more.” —Alan Rodgers
In the first tale, Ringard, a sculptor, and his painter wife Dendra, struggle to live in a world that shuns their union. The snipet below captures the protagonists ability to see hidden subjects and the ability of his father to not appreciate that skill: "In every stick I [Ringard] saw hidden shapes, and I became obsessed with revealing them. My father fretted that I meant to ruin him by turning his valuable firewood into whimsies. I perversely maintained that my carvings had more worth than kindling, that they even justified the sacrifice of living trees. Those captive owls and trout were really there. Why would the gods let me see them, if not to set me the challenge of liberating them?" Ringard and Dendra
Then there was Asterial Vendren, a misunderstood writer of horror fiction:"I [Asteriel Vendren, writer] seldom give readings anymore. I am sick of women who scream or faint, men who grumble, "Barbarous!" or "Obscene!", sick of the self-righteous show they make of stamping out before I finish. And half of those who remain, of course, will approach me to ask if I really skinned my mistress to preserve her exquisite tattoos, and might they not call on me to examine the artwork?" The Vendren Worm
And ... the body painter Tiphytsorn Glocque (who continually strives to find unique, brilliant ways to decorate skin) laments as he is arrested and brought before a magistrate for being a lunatic:
"How could anyone understand his Art when they couldn't even see it? " The Art of Tiphystorn Glocque
JVD: The dust jacket for the book includes an appreciation by the publisher, Ken Abner. He mentions you have a whole chronology and set of maps for Seelura. You didn't want these published with the collection. Abner mentions those items as "crutches." Could you elaborate on why you didn't want the chronology and maps published?
Brian McNaughton: None of that stuff is really finished -- and if it were, I would feel less inclined to write fiction about my imaginary world. A certain sense of discovery is necessary for me. Besides, I feel strongly that the stories should stand on their own. I have to know as much about the world as possible in order to convince the readers that I know what I'm writing about, and that my characters weren't found yesterday under a cabbage leaf. The late Lin Carter deserves our admiration and gratitude for all he did to bring dark fantasy to the attention of the public, but he's the last sort of person I would want messing around with my creations. Maps and chronologies only encourage such people.