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Physics for Game Programmers

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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

497 pages, Paperback

First published January 1, 2005

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About the author

Grant Palmer

16 books

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Profile Image for Shayan aminnjad.
103 reviews2 followers
May 6, 2026
I really like to get back to this book in future, if you like to learn how the physics systems works in video games in low-level terms this is a great starting place!
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