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Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

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Start building commercial and playable games in Unity with C# through a series of practical projects ranging from a simple 2D game to adding AR/VR experiences with this full-color guide Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want while maintaining a good code foundation to build upon. Once you get familiar with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game followed by a 3D first-person shooter game. You'll then explore advanced topics such as machine learning by creating AI-based enemy behavior, virtual reality by extending the first-person game, and augmented reality by exploring a farming sim in a real-world setting. These topics are completed in practice while building projects using the latest game tool kits. Finally, you'll learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking a game from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games. If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. Aspiring game developers, as well as anyone with some experience in developing games who wants to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions will find this book useful. Readers are expected to have experience with the Unity Editor interface and implementing functionality by creating C# scripts.

596 pages, Paperback

Published June 7, 2024

About the author

Scott Cameron

49 books1 follower

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