The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path.
Picked this up hoping to run it as a one shot, I had two players say it’s a favorite run we have had.
It’s chaos, your playing goblins and it has that gross and mischievous energy but is contained enough that DMs don’t have to worry to much about going full evil, you are in a swamp with other monsters. At the same time players have the freedom to move as they wish. How chaotic they go and if they finish the quest is up to them.
I loved this module, works great as a one shot, but also works great in a set or larger world.
It's hands down the funniest adventure I've DM-ed. Of course, my players got into the goblin spirit perfectly, so that definitely helped. Looking forward to try the other modules.
My players had fun with this. They kind of derailed it a couple of times by insulting the king, killing a random goblin villager, and then trying to kill the king with fireworks (and accidentally killing themselves in the process), but the important thing is that they enjoyed themselves doing so.