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The Void

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What do all campaigns have in common? Nothing. Introducing new rules suitable for use in nearly any campaign. Key Benefits
4 new Prestige Classes
5 new Feats
48 new Spells
17 new Psionic Powers
13 new Monsters GameMasters and Players alike will find this an indispensable supplement. GameMasters, remind your Players what it was like to be afraid of the dark. Players... Be Afraid of Nothing™

80 pages, Paperback

Published July 1, 2001

About the author

Aaron F Stanton

2 books9 followers

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