What do all campaigns have in common? Nothing. Introducing new rules suitable for use in nearly any campaign. Key Benefits 4 new Prestige Classes 5 new Feats 48 new Spells 17 new Psionic Powers 13 new Monsters GameMasters and Players alike will find this an indispensable supplement. GameMasters, remind your Players what it was like to be afraid of the dark. Players... Be Afraid of Nothing™