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GURPS Fourth Edition

GURPS Action 3: Furious Fists

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In Action 1: Heroes, you got stripped-down, hard-core rules for heroes who were too tough to handle!

In Action 2: Exploits, you got so much crunch for running action-movie campaigns that it blew your mind!

The excitement continues with Action 3: Furious Fists. This guide to martial-arts mayhem includes five totally new archetypes for your own personal game of death: the hulking big guy, the untouchable fast guy, the stealthy ninja, the athletic traceur, and the lethal-weapon master. Some of these guys fight barehanded, but they don't come empty-handed – you get all the special martial-arts advantages, perks, and techniques they need to dominate. Rounding it out are exotic weapons, new combat options, and practical advice on bringing high-kicking, katana-slashing action to the world of fast cars and big guns.

The Big Boss won't know what hit him . . .

26 pages, ebook

First published August 1, 2009

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About the author

Sean Punch

48 books1 follower
Sean Punch (born July 27, 1967) is a Canadian writer and game designer. He is the author of the fourth edition of the GURPS role-playing game. Before he turned to writing he was a student of particle physics.

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Profile Image for Christopher.
526 reviews21 followers
July 9, 2011
I'm not as much into Martial Arts campaigns, but I'm glad to see the additional templates in this book that help to round-out the set in GURPS Action 1. Most welcome is the Traceur - practioner of way-cool parkour. Beyond that, we have some more optional combat rules to keep adventure running and you heroes from regretting facing down that thug with a .45.
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