In Action 1: Heroes, you got stripped-down, hard-core rules for heroes who were too tough to handle!
In Action 2: Exploits, you got so much crunch for running action-movie campaigns that it blew your mind!
The excitement continues with Action 3: Furious Fists. This guide to martial-arts mayhem includes five totally new archetypes for your own personal game of death: the hulking big guy, the untouchable fast guy, the stealthy ninja, the athletic traceur, and the lethal-weapon master. Some of these guys fight barehanded, but they don't come empty-handed – you get all the special martial-arts advantages, perks, and techniques they need to dominate. Rounding it out are exotic weapons, new combat options, and practical advice on bringing high-kicking, katana-slashing action to the world of fast cars and big guns.
Sean Punch (born July 27, 1967) is a Canadian writer and game designer. He is the author of the fourth edition of the GURPS role-playing game. Before he turned to writing he was a student of particle physics.
I'm not as much into Martial Arts campaigns, but I'm glad to see the additional templates in this book that help to round-out the set in GURPS Action 1. Most welcome is the Traceur - practioner of way-cool parkour. Beyond that, we have some more optional combat rules to keep adventure running and you heroes from regretting facing down that thug with a .45.