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Marvel Super Heroes Basic Set

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This setRule BookCampaign Book with over 80 heroes & villains.Two full-color maps55 character cards and stand-up playing pieces.

80 pages, Boxed set

First published January 1, 1984

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About the author

Jeff Grubb

198 books196 followers
He is an author and game designer.

See more at http://en.wikipedia.org/wiki/Jeff_Grubb

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5 stars
10 (13%)
4 stars
31 (41%)
3 stars
28 (37%)
2 stars
4 (5%)
1 star
1 (1%)
Displaying 1 - 5 of 5 reviews
Profile Image for Little Timmy.
7,866 reviews66 followers
December 13, 2025
I remember play testing this when it was demoed at GenCon. While the game mechanics are not to my liking the game was nice because you could finally play your favorite comic character. Recommended
Profile Image for Mathew .
521 reviews14 followers
July 10, 2026
Extremely primitive by todays standards, but for when it was made this was THE superhero game for a lot of us. Game balance was a huge issue as was the lopsided beat-em-up aspect of the game, Even as a child I fond it silly that the Silver Surfer was fighting goons in an early 90's shopping mall. But, hey! happy memories. Keep a look out for the originals they are quite the collector's item now. especially since they were printed on card stock, and My guess hasn't aged well. Now with the joys of the internet you can easily find all the original and expansion material to easily print out at home too. But. It really wasn't a very good game. :P
Profile Image for Brian Rogers.
836 reviews7 followers
March 27, 2018
I had cause to pull this down to pass along to my 12 year old daughter as she started up her own gaming group of like minded 6th grade Avengers fans, and on revisiting it I am reminded of exactly how blow-the-doors-off innovative this was for its time. There was literally NOTHING else like it on the shelves, from the universal table to using terminology more than numbers to the brilliantly innovative Karma system interacting with the percentile dice and the universal table. There is so much good stuff going on in here for one of the first games to directly push for narrative and simulation of a narrative genre over simulation of reality. It's brilliant.

Add on to that the idea of having Spider Man be the one explaining the rules to the players, which I kind of pooh-poohed when I was a sophisticated 14 year old gamer but my daughter loved for making the game accessible and fun. It's a perfect gateway game for new players and especially new GMs. (OK, the Karma to character improvement economy needs revision, but if that's the ONLY substantive problem in a 30 year old game design it has a lot going for it!)
Profile Image for William.
388 reviews6 followers
October 9, 2018
The core system is extremely elegant. There were a couple of typos here and there, and the combat system is insanely clunky, but there's a lot there to work with. I really want to read the "Advanced" rules now and see how they stack up…
Profile Image for C..
Author 20 books434 followers
April 6, 2007
Over-all, a rather mediocre game best suited for entry-level players and middle-school students. Rolling up players, however, was endless fun, as there were the "random power tables." A few dice rolls, and then you had to figure out some plausible character who had flight, sonic-concussion waves, and a force-field. Uh . . . "Boom-Box," the crime-fighting break-dancer whose costume involves built-in speakers that assault criminals with concussive waves of hip-hop! Yeah, most characters were that lame, but have you read a late 70s, early 80s marvel comic recently? I'm pretty sure the editors were using this system to generate most of the villians who faced "Cloak & Dagger," and perhaps the entire cast of the "New Warriors."
Displaying 1 - 5 of 5 reviews