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Nebula-award-winning author Charles Grant delivers a chilling dark fantasy novel based on White Wolf's bestselling role-playing game.

There is fresh blood in the dirt. Something is stalking people in the hills of Tennessee. Something that watches-then kills. It could only be a rogue Garou. If he is caught by humans, the secret of the 13 Tribes will be exposed. To stop him, the Garou must send one of their own; the lone wolf known as Silent Strider.

256 pages, Mass Market Paperback

First published June 1, 1997

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About the author

Charles L. Grant

308 books261 followers
Charles Lewis Grant was a novelist and short story writer specializing in what he called "dark fantasy" and "quiet horror." He also wrote under the pseudonyms of Geoffrey Marsh, Lionel Fenn, Simon Lake, Felicia Andrews, and Deborah Lewis.

Grant won a World Fantasy Award for his novella collection Nightmare Seasons, a Nebula Award in 1976 for his short story "A Crowd of Shadows", and another Nebula Award in 1978 for his novella "A Glow of Candles, a Unicorn's Eye," the latter telling of an actor's dilemma in a post-literate future. Grant also edited the award winning Shadows anthology, running eleven volumes from 1978-1991. Contributors include Stephen King, Ramsey Campbell, R.A. Lafferty, Avram Davidson, and Steve Rasnic and Melanie Tem. Grant was a former Executive Secretary and Eastern Regional Director of the Science Fiction and Fantasy Writers of America and president of the Horror Writers Association.

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Displaying 1 - 2 of 2 reviews
Profile Image for Thomas.
2,087 reviews83 followers
July 29, 2016
I remember The World of Darkness. Being big into horror in the early 1990s made certain of that. I was never into it at all -- I didn't have the friends, time, or inclination for RPGs -- but since it was horror-related, and since some of the other authors I was reading at the time were writing novels for White Wolf, I at least knew what it was.

If not for the fact that Charles Grant wrote this novel, I probably wouldn't have read it at all. Aside from the fact that the license means little to me, and that werewolves have never been a fascination of mine, that cover sure doesn't make me want to read the book. It's about as evocative as a slice of white bread toast.

I had concerns that not being familiar with the story behind the RPG would be a detriment, but to Grant's credit, he managed to bring in the specific details of the world and explain them enough to get a sense of what was going on behind the scenes. There's some talk of the Garou and the 13 Tribes that isn't really explained all that well, but it's clear from the story that this is some shadowy organization involving werewolves, which is honestly all we need to know.

Aside from the fact that the book's subject matter didn't appeal to me, the book simply wasn't all that interesting. I know Grant had characterization and setting skills, but here the entire book felt flat. Stuff happened, people died, conspiracies raged, and I couldn't find it in me to care about them at all. By the last quarter of the novel, I was eager to see how it was going to end, but not because I was caught up in the characters at all.

Grant was a talented writer, and his books are worth reading, but I certainly wouldn't recommend anyone start here with him.
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