Do: Pilgrims of the Flying Temple is a slapstick fantasy storytelling game. This book contains the complete rules for play. Together with a notebook, pencils, a small pouch, two handfuls of stones, and your friends, you'll be ready to answer letters, help people, and make trouble.
A fun RPG in the co-operative storytelling style! Each player writes up their Pilgrim, a teenager leaving the Flying Temple to grow up and find their destiny, setting out to answer letters and make the universe a better place. The Pilgrim's name describes out the s/he is gets into or out of trouble while helping people. There is no GM, or master storyteller. Instead, the game is played out round-robin with everyone having a hand in the writing the story. And it is literally writing a story, as on each turn at least one person writes a sentence in the communal notebook.
It can be a little bit tricky to get the one basic mechanic down - every turn's sentence(s) have to relate to the Pilgrim's name! - but that just adds to the laughter as everyone works out that silliness and wackiness are the rule of the day.
An adorable book and an awesome concept for a game. Haven't played it yet, but read the entire rulebook just for kicks. The illustrations are lovely, and the writing is entertaining. I love the slightly Avatar-inspired feel of the whole thing, as well as how it manages to be full of trouble without actual violence figuring into the game at all. The lack of fight systems and weapon charts is a refreshing change of pace. This is probably a wonderful game for classrooms, especially if you are teaching English as a second language. Definitely will try it when I can. A book chuck full of wonderful, sparkling creativity!
This is as much a celebration of the artifact and the joy of writing stories as it is an engaging pastime. What a great game. It's subtleties and elegance is eye-opening. At first I was concerned I'd read the book and never need it again but then considered the current written letters as adventure seeds, and the handy rules reference in the back, and great advice throughout on how to manage when you're stuck. Really tremendous work by the author. On top of it all its beautiful and evocative. A treasure. If you want something to do as a family or really want a new way of playing narrative games, Do should be your next purchase.
A nice follow up to Happy Birthday Robot. Whereas the former was mainly for young children (10+), this one is for slightly older children (12+) which allows for mechanics and setting that are more appealing to adults as well. Whereas I've set aside Happy Birthday Robot for when I might have kids, or have to entertain others kids, I intend to eventually bring Do to my regular gaming group for play.
A simple game that is absolutely chock-full of charm. I'd recommend this to anyone who has a love for collaborative storytelling, a penchant for wuxia, and an hour or two to kill.