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Game Architecture and Design: Learn the Best Practices for Game Design and Programming
Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!
650 pages, Paperback
First published November 18, 1999
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Displaying 1 - 2 of 2 reviews
January 12, 2008
Clearly written, and full of original material on the subject. Includes instruction on designing games, technical details, planning development, and managing game development groups.
August 16, 2010
I loved reading this book. It was a long time ago, I had never programmed before, but loved playing games. I enjoyed every page of it!
Displaying 1 - 2 of 2 reviews



