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CORE Micro: Creative Options Roleplaying Engine
Minimal Rules.
Maximal Possibility.
CORE is a hybrid it blends traditional roleplaying game concepts with narrativist techniques to create unpredictable character-driven stories, like those seen in popular media. The system offers lots of player agency and just a tiny amount of crunch. It's built for speed, flexibility, low prep, and high bleed. Players will create their own PCs (Player Characters) to portray. These characters may be highly detailed, or generic and open for development. Over the course of play the actions of those characters will result in a story , all taking place in a fictional setting run by the GM (GameMaster). The GM fills the setting with NPCs (Non-Player Characters) and suggestive details, and nobody knows how the story will end!
CORE.
Stat your world in no time.
Expand your options in real time.
Maximal Possibility.
CORE is a hybrid it blends traditional roleplaying game concepts with narrativist techniques to create unpredictable character-driven stories, like those seen in popular media. The system offers lots of player agency and just a tiny amount of crunch. It's built for speed, flexibility, low prep, and high bleed. Players will create their own PCs (Player Characters) to portray. These characters may be highly detailed, or generic and open for development. Over the course of play the actions of those characters will result in a story , all taking place in a fictional setting run by the GM (GameMaster). The GM fills the setting with NPCs (Non-Player Characters) and suggestive details, and nobody knows how the story will end!
CORE.
Stat your world in no time.
Expand your options in real time.
48 pages, Paperback
Published November 27, 2021
About the author
Tod Foley
28 books16 followersTod Foley is a writer, editor, game designer & interactive artist, curator of the UbiquiCity project and other literary series as the founder of As If Books.
He's also the author of numerous roleplaying games including CORE (2019), Other Borders (2016), DayTrippers (2015), Watch the World Die (2014), and CyberSpace (1989). He produced the award-winning online "World of South Park" for Comedy Central, designed the award-winning "Ocean Explorer" for Times-Mirror Magazines, authored and produced the theatrical LARP "Ghosts In the Machine" (CyberArts International, 1992), and edited a tiny but nationally-distributed magazine called PIX-elation (1993-1996).
All these years and he still doesn't have a job. You can contact Tod online at TodFoley.com.
He's also the author of numerous roleplaying games including CORE (2019), Other Borders (2016), DayTrippers (2015), Watch the World Die (2014), and CyberSpace (1989). He produced the award-winning online "World of South Park" for Comedy Central, designed the award-winning "Ocean Explorer" for Times-Mirror Magazines, authored and produced the theatrical LARP "Ghosts In the Machine" (CyberArts International, 1992), and edited a tiny but nationally-distributed magazine called PIX-elation (1993-1996).
All these years and he still doesn't have a job. You can contact Tod online at TodFoley.com.
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